示例#1
0
        public static IEnumerable <Scenario> ScenariosInCategory(ScenarioCategory cat)
        {
            ScenarioLister.RecacheIfDirty();
            switch (cat)
            {
            case ScenarioCategory.FromDef:
                using (IEnumerator <ScenarioDef> enumerator3 = DefDatabase <ScenarioDef> .AllDefs.GetEnumerator())
                {
                    if (enumerator3.MoveNext())
                    {
                        ScenarioDef scenDef = enumerator3.Current;
                        yield return(scenDef.scenario);

                        /*Error: Unable to find new state assignment for yield return*/;
                    }
                }
                break;

            case ScenarioCategory.CustomLocal:
                using (IEnumerator <Scenario> enumerator2 = ScenarioFiles.AllScenariosLocal.GetEnumerator())
                {
                    if (enumerator2.MoveNext())
                    {
                        Scenario scen2 = enumerator2.Current;
                        yield return(scen2);

                        /*Error: Unable to find new state assignment for yield return*/;
                    }
                }
                break;

            case ScenarioCategory.SteamWorkshop:
                using (IEnumerator <Scenario> enumerator = ScenarioFiles.AllScenariosWorkshop.GetEnumerator())
                {
                    if (enumerator.MoveNext())
                    {
                        Scenario scen = enumerator.Current;
                        yield return(scen);

                        /*Error: Unable to find new state assignment for yield return*/;
                    }
                }
                break;
            }
            yield break;
IL_0201:
            /*Error near IL_0202: Unexpected return in MoveNext()*/;
        }
示例#2
0
        public static IEnumerable <Scenario> AllScenarios()
        {
            ScenarioLister.RecacheIfDirty();
            using (IEnumerator <ScenarioDef> enumerator = DefDatabase <ScenarioDef> .AllDefs.GetEnumerator())
            {
                if (enumerator.MoveNext())
                {
                    ScenarioDef scenDef = enumerator.Current;
                    yield return(scenDef.scenario);

                    /*Error: Unable to find new state assignment for yield return*/;
                }
            }
            using (IEnumerator <Scenario> enumerator2 = ScenarioFiles.AllScenariosLocal.GetEnumerator())
            {
                if (enumerator2.MoveNext())
                {
                    Scenario scen2 = enumerator2.Current;
                    yield return(scen2);

                    /*Error: Unable to find new state assignment for yield return*/;
                }
            }
            using (IEnumerator <Scenario> enumerator3 = ScenarioFiles.AllScenariosWorkshop.GetEnumerator())
            {
                if (enumerator3.MoveNext())
                {
                    Scenario scen = enumerator3.Current;
                    yield return(scen);

                    /*Error: Unable to find new state assignment for yield return*/;
                }
            }
            yield break;
IL_01d3:
            /*Error near IL_01d4: Unexpected return in MoveNext()*/;
        }