private void DoScenarioListEntry(Rect rect, Scenario scen)
        {
            bool flag = this.curScen == scen;

            Widgets.DrawOptionBackground(rect, flag);
            MouseoverSounds.DoRegion(rect);
            Rect rect2 = rect.ContractedBy(4f);

            Text.Font = GameFont.Small;
            Rect rect3 = rect2;

            rect3.height = Text.CalcHeight(scen.name, rect3.width);
            Widgets.Label(rect3, scen.name);
            Text.Font = GameFont.Tiny;
            Rect rect4 = rect2;

            rect4.yMin = rect3.yMax;
            Widgets.Label(rect4, scen.GetSummary());
            if (scen.enabled)
            {
                WidgetRow widgetRow = new WidgetRow(rect.xMax, rect.y, UIDirection.LeftThenDown, 99999f, 4f);
                if (scen.Category == ScenarioCategory.CustomLocal && widgetRow.ButtonIcon(TexButton.DeleteX, "Delete".Translate(), new Color?(GenUI.SubtleMouseoverColor)))
                {
                    Find.WindowStack.Add(Dialog_MessageBox.CreateConfirmation("ConfirmDelete".Translate(scen.File.Name), delegate
                    {
                        scen.File.Delete();
                        ScenarioLister.MarkDirty();
                    }, true, null));
                }
                if (scen.Category == ScenarioCategory.SteamWorkshop && widgetRow.ButtonIcon(TexButton.DeleteX, "Unsubscribe".Translate(), new Color?(GenUI.SubtleMouseoverColor)))
                {
                    Find.WindowStack.Add(Dialog_MessageBox.CreateConfirmation("ConfirmUnsubscribe".Translate(scen.File.Name), delegate
                    {
                        scen.enabled = false;
                        if (this.curScen == scen)
                        {
                            this.curScen = null;
                            this.EnsureValidSelection();
                        }
                        Workshop.Unsubscribe(scen);
                    }, true, null));
                }
                if (scen.GetPublishedFileId() != PublishedFileId_t.Invalid)
                {
                    if (widgetRow.ButtonIcon(ContentSource.SteamWorkshop.GetIcon(), "WorkshopPage".Translate(), null))
                    {
                        SteamUtility.OpenWorkshopPage(scen.GetPublishedFileId());
                    }
                    if (scen.CanToUploadToWorkshop())
                    {
                        widgetRow.Icon(Page_SelectScenario.CanUploadIcon, "CanBeUpdatedOnWorkshop".Translate());
                    }
                }
                if (!flag && Widgets.ButtonInvisible(rect, false))
                {
                    this.curScen = scen;
                    SoundDefOf.Click.PlayOneShotOnCamera(null);
                }
            }
        }
 private bool CanEditScenario(Scenario scen)
 {
     if (scen.Category == ScenarioCategory.CustomLocal)
     {
         return(true);
     }
     if (scen.CanToUploadToWorkshop())
     {
         return(true);
     }
     return(false);
 }
 private bool CanEditScenario(Scenario scen)
 {
     return(scen.Category == ScenarioCategory.CustomLocal || scen.CanToUploadToWorkshop());
 }