public override AcceptanceReport CanAccept() { if (map != null && GenHostility.AnyHostileActiveThreatTo(map, dangerTo, countDormantPawnsAsHostile: true)) { return(new AcceptanceReport("QuestRequiresNoDangerOnMap".Translate())); } return(true); }
private bool TryToDefendClosestCarrier(Pawn p, float escortRadius) { Pawn closestCarrier = this.GetClosestCarrier(p); Thing thing = GenClosest.ClosestThingReachable(p.Position, p.Map, ThingRequest.ForGroup(ThingRequestGroup.Corpse), PathEndMode.ClosestTouch, TraverseParms.For(p, Danger.Deadly, TraverseMode.ByPawn, false), 20f, delegate(Thing x) { Pawn innerPawn = ((Corpse)x).InnerPawn; return(innerPawn.Faction == p.Faction && innerPawn.RaceProps.packAnimal); }, null, 0, 15, false, RegionType.Set_Passable, false); Thing thing2 = GenClosest.ClosestThingReachable(p.Position, p.Map, ThingRequest.ForGroup(ThingRequestGroup.Pawn), PathEndMode.ClosestTouch, TraverseParms.For(p, Danger.Deadly, TraverseMode.ByPawn, false), 20f, delegate(Thing x) { Pawn pawn = (Pawn)x; return(pawn.Downed && pawn.Faction == p.Faction && pawn.GetTraderCaravanRole() == TraderCaravanRole.Carrier); }, null, 0, 15, false, RegionType.Set_Passable, false); Thing thing3 = null; if (closestCarrier != null) { thing3 = closestCarrier; } if (thing != null && (thing3 == null || thing.Position.DistanceToSquared(p.Position) < thing3.Position.DistanceToSquared(p.Position))) { thing3 = thing; } if (thing2 != null && (thing3 == null || thing2.Position.DistanceToSquared(p.Position) < thing3.Position.DistanceToSquared(p.Position))) { thing3 = thing2; } bool result; if (thing3 == null) { result = false; } else if (thing3 is Pawn && !((Pawn)thing3).Downed) { p.mindState.duty = new PawnDuty(DutyDefOf.Escort, thing3, escortRadius); result = true; } else if (!GenHostility.AnyHostileActiveThreatTo(base.Map, this.lord.faction)) { result = false; } else { p.mindState.duty = new PawnDuty(DutyDefOf.Defend, thing3.Position, 16f); result = true; } return(result); }
public static bool AnyHostileActiveThreatToPlayer(Map map) { return(GenHostility.AnyHostileActiveThreatTo(map, Faction.OfPlayer)); }
public override StateGraph CreateGraph() { StateGraph stateGraph = new StateGraph(); LordToil_Travel lordToil_Travel = new LordToil_Travel(this.chillSpot); stateGraph.StartingToil = lordToil_Travel; LordToil_DefendTraderCaravan lordToil_DefendTraderCaravan = new LordToil_DefendTraderCaravan(); stateGraph.AddToil(lordToil_DefendTraderCaravan); LordToil_DefendTraderCaravan lordToil_DefendTraderCaravan2 = new LordToil_DefendTraderCaravan(this.chillSpot); stateGraph.AddToil(lordToil_DefendTraderCaravan2); LordToil_ExitMapAndEscortCarriers lordToil_ExitMapAndEscortCarriers = new LordToil_ExitMapAndEscortCarriers(); stateGraph.AddToil(lordToil_ExitMapAndEscortCarriers); LordToil_ExitMap lordToil_ExitMap = new LordToil_ExitMap(LocomotionUrgency.None, false); stateGraph.AddToil(lordToil_ExitMap); LordToil_ExitMap lordToil_ExitMap2 = new LordToil_ExitMap(LocomotionUrgency.Walk, true); stateGraph.AddToil(lordToil_ExitMap2); LordToil_ExitMapTraderFighting lordToil_ExitMapTraderFighting = new LordToil_ExitMapTraderFighting(); stateGraph.AddToil(lordToil_ExitMapTraderFighting); Transition transition = new Transition(lordToil_Travel, lordToil_ExitMapAndEscortCarriers, false, true); transition.AddSources(new LordToil[] { lordToil_DefendTraderCaravan, lordToil_DefendTraderCaravan2 }); transition.AddPreAction(new TransitionAction_Message("MessageVisitorsDangerousTemperature".Translate(new object[] { this.faction.def.pawnsPlural.CapitalizeFirst(), this.faction.Name }), null, 1f)); transition.AddPostAction(new TransitionAction_EndAllJobs()); transition.AddTrigger(new Trigger_PawnExperiencingDangerousTemperatures()); stateGraph.AddTransition(transition, false); Transition transition2 = new Transition(lordToil_Travel, lordToil_ExitMap2, false, true); transition2.AddSources(new LordToil[] { lordToil_DefendTraderCaravan, lordToil_DefendTraderCaravan2, lordToil_ExitMapAndEscortCarriers, lordToil_ExitMap, lordToil_ExitMapTraderFighting }); transition2.AddTrigger(new Trigger_PawnCannotReachMapEdge()); transition2.AddPostAction(new TransitionAction_Message("MessageVisitorsTrappedLeaving".Translate(new object[] { this.faction.def.pawnsPlural.CapitalizeFirst(), this.faction.Name }), null, 1f)); transition2.AddPostAction(new TransitionAction_WakeAll()); transition2.AddPostAction(new TransitionAction_EndAllJobs()); stateGraph.AddTransition(transition2, false); Transition transition3 = new Transition(lordToil_ExitMap2, lordToil_ExitMapTraderFighting, false, true); transition3.AddTrigger(new Trigger_PawnCanReachMapEdge()); transition3.AddPostAction(new TransitionAction_EndAllJobs()); stateGraph.AddTransition(transition3, false); Transition transition4 = new Transition(lordToil_Travel, lordToil_ExitMapTraderFighting, false, true); transition4.AddSources(new LordToil[] { lordToil_DefendTraderCaravan, lordToil_DefendTraderCaravan2, lordToil_ExitMapAndEscortCarriers, lordToil_ExitMap }); transition4.AddTrigger(new Trigger_FractionPawnsLost(0.2f)); transition4.AddPostAction(new TransitionAction_EndAllJobs()); stateGraph.AddTransition(transition4, false); Transition transition5 = new Transition(lordToil_Travel, lordToil_DefendTraderCaravan, false, true); transition5.AddTrigger(new Trigger_PawnHarmed(1f, false, null)); transition5.AddPreAction(new TransitionAction_SetDefendTrader()); transition5.AddPostAction(new TransitionAction_WakeAll()); transition5.AddPostAction(new TransitionAction_EndAllJobs()); stateGraph.AddTransition(transition5, false); Transition transition6 = new Transition(lordToil_DefendTraderCaravan, lordToil_Travel, false, true); transition6.AddTrigger(new Trigger_TicksPassedWithoutHarm(1200)); stateGraph.AddTransition(transition6, false); Transition transition7 = new Transition(lordToil_Travel, lordToil_DefendTraderCaravan2, false, true); transition7.AddTrigger(new Trigger_Memo("TravelArrived")); stateGraph.AddTransition(transition7, false); Transition transition8 = new Transition(lordToil_DefendTraderCaravan2, lordToil_ExitMapAndEscortCarriers, false, true); transition8.AddTrigger(new Trigger_TicksPassed((!DebugSettings.instantVisitorsGift) ? Rand.Range(27000, 45000) : 0)); transition8.AddPreAction(new TransitionAction_CheckGiveGift()); transition8.AddPreAction(new TransitionAction_Message("MessageTraderCaravanLeaving".Translate(new object[] { this.faction.Name }), null, 1f)); transition8.AddPostAction(new TransitionAction_WakeAll()); stateGraph.AddTransition(transition8, false); Transition transition9 = new Transition(lordToil_ExitMapAndEscortCarriers, lordToil_ExitMapAndEscortCarriers, true, true); transition9.canMoveToSameState = true; transition9.AddTrigger(new Trigger_PawnLost()); transition9.AddTrigger(new Trigger_TickCondition(() => LordToil_ExitMapAndEscortCarriers.IsAnyDefendingPosition(this.lord.ownedPawns) && !GenHostility.AnyHostileActiveThreatTo(base.Map, this.faction), 60)); stateGraph.AddTransition(transition9, false); Transition transition10 = new Transition(lordToil_ExitMapAndEscortCarriers, lordToil_ExitMap, false, true); transition10.AddTrigger(new Trigger_TicksPassed(60000)); transition10.AddPostAction(new TransitionAction_WakeAll()); stateGraph.AddTransition(transition10, false); Transition transition11 = new Transition(lordToil_DefendTraderCaravan2, lordToil_ExitMapAndEscortCarriers, false, true); transition11.AddSources(new LordToil[] { lordToil_Travel, lordToil_DefendTraderCaravan }); transition11.AddTrigger(new Trigger_ImportantTraderCaravanPeopleLost()); transition11.AddTrigger(new Trigger_BecamePlayerEnemy()); transition11.AddPostAction(new TransitionAction_WakeAll()); transition11.AddPostAction(new TransitionAction_EndAllJobs()); stateGraph.AddTransition(transition11, false); return(stateGraph); }
private bool <CreateGraph> m__0() { return(LordToil_ExitMapAndEscortCarriers.IsAnyDefendingPosition(this.lord.ownedPawns) && !GenHostility.AnyHostileActiveThreatTo(base.Map, this.faction)); }