public static float AverageGlow(float latitude, int dayOfYear) { float num = 0f; for (int i = 0; i < 24; i++) { num += GenCelestial.CelestialSunGlowPercent(latitude, dayOfYear, (float)i / 24f); } return(num / 24f); }
public static float CelestialSunGlow(Map map, int ticksAbs) { Vector2 vector = Find.WorldGrid.LongLatOf(map.Tile); return(GenCelestial.CelestialSunGlowPercent(vector.y, GenDate.DayOfYear(ticksAbs, vector.x), GenDate.DayPercent(ticksAbs, vector.x))); }