private void TryPickupFilth() { TerrainDef terrDef = pawn.Map.terrainGrid.TerrainAt(pawn.Position); if (terrDef.generatedFilth != null) { for (int num = carriedFilth.Count - 1; num >= 0; num--) { if (carriedFilth[num].def.filth.terrainSourced && carriedFilth[num].def != terrDef.generatedFilth) { ThinCarriedFilth(carriedFilth[num]); } } Filth filth = (from f in carriedFilth where f.def == terrDef.generatedFilth select f).FirstOrDefault(); if (filth == null || filth.thickness < 1) { GainFilth(terrDef.generatedFilth); FilthMonitor.Notify_FilthAccumulated(); } } List <Thing> thingList = pawn.Position.GetThingList(pawn.Map); for (int num2 = thingList.Count - 1; num2 >= 0; num2--) { Filth filth2 = thingList[num2] as Filth; if (filth2 != null && filth2.CanFilthAttachNow) { GainFilth(filth2.def, filth2.sources); filth2.ThinFilth(); } } }
private void TryPickupFilth() { TerrainDef terrDef = this.pawn.Map.terrainGrid.TerrainAt(this.pawn.Position); if (terrDef.terrainFilthDef != null) { for (int num = this.carriedFilth.Count - 1; num >= 0; num--) { if (this.carriedFilth[num].def.filth.terrainSourced && this.carriedFilth[num].def != terrDef.terrainFilthDef) { this.ThinCarriedFilth(this.carriedFilth[num]); } } Filth filth = (from f in this.carriedFilth where f.def == terrDef.terrainFilthDef select f).FirstOrDefault(); if (filth == null || filth.thickness < 1) { this.GainFilth(terrDef.terrainFilthDef); } } List <Thing> thingList = this.pawn.Position.GetThingList(this.pawn.Map); for (int num2 = thingList.Count - 1; num2 >= 0; num2--) { Filth filth2 = thingList[num2] as Filth; if (filth2 != null && filth2.CanFilthAttachNow) { this.GainFilth(filth2.def, filth2.sources); filth2.ThinFilth(); } } }
private void TryPickupFilth() { TerrainDef terrDef = this.pawn.Map.terrainGrid.TerrainAt(this.pawn.Position); if (terrDef.generatedFilth != null) { for (int i = this.carriedFilth.Count - 1; i >= 0; i--) { if (this.carriedFilth[i].def.filth.terrainSourced && this.carriedFilth[i].def != terrDef.generatedFilth) { this.ThinCarriedFilth(this.carriedFilth[i]); } } Filth filth = (from f in this.carriedFilth where f.def == terrDef.generatedFilth select f).FirstOrDefault <Filth>(); if (filth == null || filth.thickness < 1) { this.GainFilth(terrDef.generatedFilth); FilthMonitor.Notify_FilthAccumulated(); } } List <Thing> thingList = this.pawn.Position.GetThingList(this.pawn.Map); for (int j = thingList.Count - 1; j >= 0; j--) { Filth filth2 = thingList[j] as Filth; if (filth2 != null && filth2.CanFilthAttachNow) { this.GainFilth(filth2.def, filth2.sources); filth2.ThinFilth(); } } }
private void ThinCarriedFilth(Filth f) { f.ThinFilth(); if (f.thickness <= 0) { this.carriedFilth.Remove(f); } }
protected override IEnumerable <Toil> MakeNewToils() { Toil initExtractTargetFromQueue = Toils_JobTransforms.ClearDespawnedNullOrForbiddenQueuedTargets(TargetIndex.A); yield return(initExtractTargetFromQueue); yield return(Toils_JobTransforms.SucceedOnNoTargetInQueue(TargetIndex.A)); yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.A)); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, initExtractTargetFromQueue).JumpIfOutsideHomeArea(TargetIndex.A, initExtractTargetFromQueue)); Toil clean = new Toil(); clean.initAction = delegate { cleaningWorkDone = 0f; totalCleaningWorkDone = 0f; totalCleaningWorkRequired = Filth.def.filth.cleaningWorkToReduceThickness * (float)Filth.thickness; }; clean.tickAction = delegate { Filth filth = Filth; cleaningWorkDone += 1f; totalCleaningWorkDone += 1f; if (cleaningWorkDone > filth.def.filth.cleaningWorkToReduceThickness) { filth.ThinFilth(); cleaningWorkDone = 0f; if (filth.Destroyed) { clean.actor.records.Increment(RecordDefOf.MessesCleaned); ReadyForNextToil(); } } }; clean.defaultCompleteMode = ToilCompleteMode.Never; clean.WithEffect(EffecterDefOf.Clean, TargetIndex.A); clean.WithProgressBar(TargetIndex.A, () => totalCleaningWorkDone / totalCleaningWorkRequired, interpolateBetweenActorAndTarget: true); clean.PlaySustainerOrSound(delegate { ThingDef def = Filth.def; return((!def.filth.cleaningSound.NullOrUndefined()) ? def.filth.cleaningSound : SoundDefOf.Interact_CleanFilth); }); clean.JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, initExtractTargetFromQueue); clean.JumpIfOutsideHomeArea(TargetIndex.A, initExtractTargetFromQueue); yield return(clean); yield return(Toils_Jump.Jump(initExtractTargetFromQueue)); }
private void DoCellSteadyEffects(IntVec3 c) { Room room = c.GetRoom(map, RegionType.Set_All); bool flag = map.roofGrid.Roofed(c); bool flag2 = room?.UsesOutdoorTemperature ?? false; if ((room == null) | flag2) { if (outdoorMeltAmount > 0f) { map.snowGrid.AddDepth(c, 0f - outdoorMeltAmount); } if (!flag && snowRate > 0.001f) { AddFallenSnowAt(c, 0.046f * map.weatherManager.SnowRate); } } if (room != null) { bool protectedByEdifice = ProtectedByEdifice(c, map); TerrainDef terrain = c.GetTerrain(map); List <Thing> thingList = c.GetThingList(map); for (int i = 0; i < thingList.Count; i++) { Thing thing = thingList[i]; Filth filth = thing as Filth; if (filth != null) { if (!flag && thing.def.filth.rainWashes && Rand.Chance(rainRate)) { filth.ThinFilth(); } if (filth.DisappearAfterTicks != 0 && filth.TicksSinceThickened > filth.DisappearAfterTicks) { filth.Destroy(); } } else { TryDoDeteriorate(thing, flag, flag2, protectedByEdifice, terrain); } } if (!flag2) { float temperature = room.Temperature; if (temperature > 0f) { float num = MeltAmountAt(temperature); if (num > 0f) { map.snowGrid.AddDepth(c, 0f - num); } if (room.RegionType.Passable() && temperature > AutoIgnitionTemperatureRange.min) { float value = Rand.Value; if (value < AutoIgnitionTemperatureRange.InverseLerpThroughRange(temperature) * 0.7f && Rand.Chance(FireUtility.ChanceToStartFireIn(c, map))) { FireUtility.TryStartFireIn(c, map, 0.1f); } if (value < 0.33f) { MoteMaker.ThrowHeatGlow(c, map, 2.3f); } } } } } map.gameConditionManager.DoSteadyEffects(c, map); }
private void DoCellSteadyEffects(IntVec3 c) { Room room = c.GetRoom(this.map, RegionType.Set_All); bool flag = this.map.roofGrid.Roofed(c); bool flag2 = room != null && room.UsesOutdoorTemperature; if (room == null || flag2) { if (this.outdoorMeltAmount > 0f) { this.map.snowGrid.AddDepth(c, -this.outdoorMeltAmount); } if (!flag && this.snowRate > 0.001f) { this.AddFallenSnowAt(c, 0.046f * this.map.weatherManager.SnowRate); } } if (room != null) { bool protectedByEdifice = SteadyEnvironmentEffects.ProtectedByEdifice(c, this.map); TerrainDef terrain = c.GetTerrain(this.map); List <Thing> thingList = c.GetThingList(this.map); for (int i = 0; i < thingList.Count; i++) { Thing thing = thingList[i]; Filth filth = thing as Filth; if (filth != null) { if (!flag && thing.def.filth.rainWashes && Rand.Chance(this.rainRate)) { filth.ThinFilth(); } } else { this.TryDoDeteriorate(thing, flag, flag2, protectedByEdifice, terrain); } } if (!flag2) { float temperature = room.Temperature; if (temperature > 0f) { float num = this.MeltAmountAt(temperature); if (num > 0f) { this.map.snowGrid.AddDepth(c, -num); } if (room.RegionType.Passable() && temperature > SteadyEnvironmentEffects.AutoIgnitionTemperatureRange.min) { float value = Rand.Value; if (value < SteadyEnvironmentEffects.AutoIgnitionTemperatureRange.InverseLerpThroughRange(temperature) * 0.7f && Rand.Chance(FireUtility.ChanceToStartFireIn(c, this.map))) { FireUtility.TryStartFireIn(c, this.map, 0.1f); } if (value < 0.33f) { MoteMaker.ThrowHeatGlow(c, this.map, 2.3f); } } } } } this.map.gameConditionManager.DoSteadyEffects(c, this.map); }