示例#1
0
 private static DiaOption OKToRoot(Faction faction, Pawn negotiator)
 {
     return(new DiaOption("OK".Translate())
     {
         linkLateBind = FactionDialogMaker.ResetToRoot(faction, negotiator)
     });
 }
 private static DiaOption OKToRoot()
 {
     return(new DiaOption("OK".Translate())
     {
         linkLateBind = FactionDialogMaker.ResetToRoot()
     });
 }
        private static DiaOption OKToRoot()
        {
            DiaOption diaOption = new DiaOption("OK".Translate());

            diaOption.linkLateBind = FactionDialogMaker.ResetToRoot();
            return(diaOption);
        }
        private static DiaNode FightersSent()
        {
            DiaNode diaNode = new DiaNode("MilitaryAidSent".Translate(FactionDialogMaker.faction.leader.LabelIndefinite()).CapitalizeFirst());

            diaNode.options.Add(FactionDialogMaker.OKToRoot());
            return(diaNode);
        }
示例#5
0
 private static DiaNode FightersSent(Faction faction, Pawn negotiator)
 {
     return(new DiaNode("MilitaryAidSent".Translate(faction.leader).CapitalizeFirst())
     {
         options =
         {
             FactionDialogMaker.OKToRoot(faction, negotiator)
         }
     });
 }
示例#6
0
 private static DiaNode CantMakeItInTime(Faction faction, Pawn negotiator)
 {
     return(new DiaNode("CantSendMilitaryAidInTime".Translate(faction.leader).CapitalizeFirst())
     {
         options =
         {
             FactionDialogMaker.OKToRoot(faction, negotiator)
         }
     });
 }
        private static DiaOption RequestTraderOption(Map map, int silverCost)
        {
            string text = "RequestTrader".Translate(silverCost.ToString());

            if (FactionDialogMaker.AmountSendableSilver(map) < silverCost)
            {
                DiaOption diaOption = new DiaOption(text);
                diaOption.Disable("NeedSilverLaunchable".Translate(silverCost));
                return(diaOption);
            }
            if (!FactionDialogMaker.faction.def.allowedArrivalTemperatureRange.ExpandedBy(-4f).Includes(map.mapTemperature.SeasonalTemp))
            {
                DiaOption diaOption2 = new DiaOption(text);
                diaOption2.Disable("BadTemperature".Translate());
                return(diaOption2);
            }
            int num = FactionDialogMaker.faction.lastTraderRequestTick + 240000 - Find.TickManager.TicksGame;

            if (num > 0)
            {
                DiaOption diaOption3 = new DiaOption(text);
                diaOption3.Disable("WaitTime".Translate(num.ToStringTicksToPeriod(true, false, true)));
                return(diaOption3);
            }
            DiaOption diaOption4 = new DiaOption(text);
            DiaNode   diaNode    = new DiaNode("TraderSent".Translate(FactionDialogMaker.faction.leader.LabelIndefinite()).CapitalizeFirst());

            diaNode.options.Add(FactionDialogMaker.OKToRoot());
            DiaNode diaNode2 = new DiaNode("ChooseTraderKind".Translate(FactionDialogMaker.faction.leader.LabelIndefinite()));

            foreach (TraderKindDef caravanTraderKind in FactionDialogMaker.faction.def.caravanTraderKinds)
            {
                TraderKindDef localTk    = caravanTraderKind;
                DiaOption     diaOption5 = new DiaOption(localTk.LabelCap);
                diaOption5.action = delegate
                {
                    IncidentParms incidentParms = new IncidentParms();
                    incidentParms.target     = map;
                    incidentParms.faction    = FactionDialogMaker.faction;
                    incidentParms.traderKind = localTk;
                    incidentParms.forced     = true;
                    Find.Storyteller.incidentQueue.Add(IncidentDefOf.TraderCaravanArrival, Find.TickManager.TicksGame + 120000, incidentParms);
                    FactionDialogMaker.faction.lastTraderRequestTick = Find.TickManager.TicksGame;
                    TradeUtility.LaunchThingsOfType(ThingDefOf.Silver, silverCost, map, null);
                };
                diaOption5.link = diaNode;
                diaNode2.options.Add(diaOption5);
            }
            DiaOption diaOption6 = new DiaOption("GoBack".Translate());

            diaOption6.linkLateBind = FactionDialogMaker.ResetToRoot();
            diaNode2.options.Add(diaOption6);
            diaOption4.link = diaNode2;
            return(diaOption4);
        }
        public static DiaNode FactionDialogFor(Pawn negotiator, Faction faction)
        {
            Map map = negotiator.Map;

            FactionDialogMaker.negotiator = negotiator;
            FactionDialogMaker.faction    = faction;
            string text = (faction.leader != null) ? faction.leader.Name.ToStringFull : faction.Name;

            if (faction.PlayerGoodwill < -70.0)
            {
                FactionDialogMaker.root = new DiaNode("FactionGreetingHostile".Translate(text));
            }
            else if (faction.PlayerGoodwill < 40.0)
            {
                string text2 = "FactionGreetingWary".Translate(text, negotiator.LabelShort);
                text2 = text2.AdjustedFor(negotiator);
                FactionDialogMaker.root = new DiaNode(text2);
                if (!SettlementUtility.IsPlayerAttackingAnySettlementOf(faction))
                {
                    FactionDialogMaker.root.options.Add(FactionDialogMaker.OfferGiftOption(negotiator.Map));
                }
                if (!faction.HostileTo(Faction.OfPlayer) && negotiator.Spawned && negotiator.Map.IsPlayerHome)
                {
                    FactionDialogMaker.root.options.Add(FactionDialogMaker.RequestTraderOption(map, 1100));
                }
            }
            else
            {
                FactionDialogMaker.root = new DiaNode("FactionGreetingWarm".Translate(text, negotiator.LabelShort));
                if (!SettlementUtility.IsPlayerAttackingAnySettlementOf(faction))
                {
                    FactionDialogMaker.root.options.Add(FactionDialogMaker.OfferGiftOption(negotiator.Map));
                }
                if (!faction.HostileTo(Faction.OfPlayer) && negotiator.Spawned && negotiator.Map.IsPlayerHome)
                {
                    FactionDialogMaker.root.options.Add(FactionDialogMaker.RequestTraderOption(map, 700));
                    FactionDialogMaker.root.options.Add(FactionDialogMaker.RequestMilitaryAidOption(map));
                }
            }
            if (Prefs.DevMode)
            {
                foreach (DiaOption item in FactionDialogMaker.DebugOptions())
                {
                    FactionDialogMaker.root.options.Add(item);
                }
            }
            DiaOption diaOption = new DiaOption("(" + "Disconnect".Translate() + ")");

            diaOption.resolveTree = true;
            FactionDialogMaker.root.options.Add(diaOption);
            return(FactionDialogMaker.root);
        }
        private static IEnumerable <DiaOption> DebugOptions()
        {
            yield return(new DiaOption("(Debug) Goodwill +10")
            {
                action = delegate
                {
                    FactionDialogMaker.faction.AffectGoodwillWith(Faction.OfPlayer, 10f);
                },
                linkLateBind = (() => FactionDialogMaker.FactionDialogFor(FactionDialogMaker.negotiator, FactionDialogMaker.faction))
            });

            /*Error: Unable to find new state assignment for yield return*/;
        }
示例#10
0
 private static DiaNode FightersSent()
 {
     return(new DiaNode("MilitaryAidSent".Translate(new object[]
     {
         FactionDialogMaker.faction.leader.LabelIndefinite()
     }).CapitalizeFirst())
     {
         options =
         {
             FactionDialogMaker.OKToRoot()
         }
     });
 }
示例#11
0
        private static DiaOption RequestAICoreQuest(Map map, Faction faction, Pawn negotiator)
        {
            string text = "RequestAICoreInformation".Translate(ThingDefOf.AIPersonaCore.label, 1500.ToString());

            if (faction.PlayerGoodwill < 40)
            {
                DiaOption diaOption = new DiaOption(text);
                diaOption.Disable("NeedGoodwill".Translate(40.ToString("F0")));
                return(diaOption);
            }
            IncidentDef   def  = IncidentDefOf.Quest_ItemStashAICore;
            bool          flag = PlayerItemAccessibilityUtility.ItemStashHas(ThingDefOf.AIPersonaCore);
            IncidentParms coreIncidentParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.Misc, Find.World);

            coreIncidentParms.faction = faction;
            bool flag2 = def.Worker.CanFireNow(coreIncidentParms, false);

            if (flag || !flag2)
            {
                DiaOption diaOption2 = new DiaOption(text);
                diaOption2.Disable("NoKnownAICore".Translate(1500));
                return(diaOption2);
            }
            if (FactionDialogMaker.AmountSendableSilver(map) < 1500)
            {
                DiaOption diaOption3 = new DiaOption(text);
                diaOption3.Disable("NeedSilverLaunchable".Translate(1500));
                return(diaOption3);
            }
            DiaOption diaOption4 = new DiaOption(text);

            diaOption4.action = delegate
            {
                if (def.Worker.TryExecute(coreIncidentParms))
                {
                    TradeUtility.LaunchThingsOfType(ThingDefOf.Silver, 1500, map, null);
                }
                Current.Game.GetComponent <GameComponent_OnetimeNotification>().sendAICoreRequestReminder = false;
            };
            string text2 = "RequestAICoreInformationResult".Translate(faction.leader).CapitalizeFirst();

            diaOption4.link = new DiaNode(text2)
            {
                options =
                {
                    FactionDialogMaker.OKToRoot(faction, negotiator)
                }
            };
            return(diaOption4);
        }
示例#12
0
        private static DiaOption RequestMilitaryAidOption(Map map)
        {
            string text = "RequestMilitaryAid".Translate(new object[]
            {
                -25f
            });

            if (!FactionDialogMaker.faction.def.allowedArrivalTemperatureRange.ExpandedBy(-4f).Includes(map.mapTemperature.SeasonalTemp))
            {
                DiaOption diaOption = new DiaOption(text);
                diaOption.Disable("BadTemperature".Translate());
                return(diaOption);
            }
            DiaOption diaOption2 = new DiaOption(text);

            if (map.attackTargetsCache.TargetsHostileToColony.Any(new Func <IAttackTarget, bool>(GenHostility.IsActiveThreatToPlayer)))
            {
                if (!map.attackTargetsCache.TargetsHostileToColony.Any((IAttackTarget p) => ((Thing)p).Faction != null && ((Thing)p).Faction.HostileTo(FactionDialogMaker.faction)))
                {
                    IEnumerable <Faction> source = (from pa in map.attackTargetsCache.TargetsHostileToColony.Where(new Func <IAttackTarget, bool>(GenHostility.IsActiveThreatToPlayer))
                                                    select((Thing)pa).Faction into fa
                                                    where fa != null && !fa.HostileTo(FactionDialogMaker.faction)
                                                    select fa).Distinct <Faction>();
                    string   arg_1B2_0 = "MilitaryAidConfirmMutualEnemy";
                    object[] expr_178  = new object[2];
                    expr_178[0] = FactionDialogMaker.faction.Name;
                    expr_178[1] = GenText.ToCommaList(from fa in source
                                                      select fa.Name, true);
                    DiaNode   diaNode    = new DiaNode(arg_1B2_0.Translate(expr_178));
                    DiaOption diaOption3 = new DiaOption("CallConfirm".Translate());
                    diaOption3.action = delegate
                    {
                        FactionDialogMaker.CallForAid(map);
                    };
                    diaOption3.link = FactionDialogMaker.FightersSent();
                    DiaOption diaOption4 = new DiaOption("CallCancel".Translate());
                    diaOption4.linkLateBind = FactionDialogMaker.ResetToRoot();
                    diaNode.options.Add(diaOption3);
                    diaNode.options.Add(diaOption4);
                    diaOption2.link = diaNode;
                    return(diaOption2);
                }
            }
            diaOption2.action = delegate
            {
                FactionDialogMaker.CallForAid(map);
            };
            diaOption2.link = FactionDialogMaker.FightersSent();
            return(diaOption2);
        }
示例#13
0
        private static DiaOption OfferGiftOption(Map map)
        {
            // TODO: Compare with vanilla method
            int cost = GetCost(Hospitality_MapComponent.Instance(map).GetBribeCount(faction));
            //Log.Message(faction.name + ": " + Hospitality_MapComponent.Instance.GetBribeCount(faction) + " = " + cost);
            int silver = TradeUtility.AllLaunchableThings(map).Where(t => t.def == ThingDefOf.Silver).Sum(t => t.stackCount);

            if (silver < cost)
            {
                var diaOption = new DiaOption("OfferGift".Translate() + " (" + "NeedSilverLaunchable".Translate(new object[]
                {
                    cost
                }) + ")");
                diaOption.Disable("NotEnoughSilver".Translate());
                return(diaOption);
            }
            float goodwillDelta = 12f * negotiator.GetStatValue(StatDefOf.GiftImpact);
            var   diaOption2    = new DiaOption("OfferGift".Translate() + " (" + "SilverForGoodwill".Translate(new object[]
            {
                cost,
                goodwillDelta.ToString("#####0")
            }) + ")");

            diaOption2.action = delegate
            {
                TradeUtility.LaunchThingsOfType(ThingDefOf.Silver, cost, map, null);
                faction.AffectGoodwillWith(Faction.OfPlayer, goodwillDelta);
                Hospitality_MapComponent.Instance(map).Bribe(faction);
            };
            string text = "SilverGiftSent".Translate(new object[]
            {
                faction.Name,
                Mathf.RoundToInt(goodwillDelta)
            });

            diaOption2.link = new DiaNode(text)
            {
                options =
                {
                    new DiaOption("OK".Translate())
                    {
                        linkLateBind = () => Source.FactionDialogFor(negotiator, faction)
                    }
                }
            };
            return(diaOption2);
        }
示例#14
0
        private static IEnumerable <DiaOption> DebugOptions(Faction faction, Pawn negotiator)
        {
            yield return(new DiaOption("(Debug) Goodwill +10")
            {
                action = delegate
                {
                    faction.TryAffectGoodwillWith(Faction.OfPlayer, 10, false, true, null, null);
                },
                linkLateBind = (() => FactionDialogMaker.FactionDialogFor(negotiator, faction))
            });

            yield return(new DiaOption("(Debug) Goodwill -10")
            {
                action = delegate
                {
                    faction.TryAffectGoodwillWith(Faction.OfPlayer, -10, false, true, null, null);
                },
                linkLateBind = (() => FactionDialogMaker.FactionDialogFor(negotiator, faction))
            });
        }
示例#15
0
        private static IEnumerable <DiaOption> DebugOptions()
        {
            DiaOption opt = new DiaOption("(Debug) Goodwill +10");

            opt.action = delegate
            {
                FactionDialogMaker.faction.AffectGoodwillWith(Faction.OfPlayer, 10f);
            };
            opt.linkLateBind = (() => FactionDialogMaker.FactionDialogFor(FactionDialogMaker.negotiator, FactionDialogMaker.faction));
            yield return(opt);

            DiaOption opt2 = new DiaOption("(Debug) Goodwill -10");

            opt2.action = delegate
            {
                FactionDialogMaker.faction.AffectGoodwillWith(Faction.OfPlayer, -10f);
            };
            opt2.linkLateBind = (() => FactionDialogMaker.FactionDialogFor(FactionDialogMaker.negotiator, FactionDialogMaker.faction));
            yield return(opt2);
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                {
                    DiaOption opt = new DiaOption("(Debug) Goodwill +10");
                    opt.action = delegate()
                    {
                        faction.TryAffectGoodwillWith(Faction.OfPlayer, 10, false, true, null, null);
                    };
                    opt.linkLateBind = (() => FactionDialogMaker.FactionDialogFor(negotiator, faction));
                    this.$current    = opt;
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);
                }

                case 1u:
                {
                    DiaOption opt2 = new DiaOption("(Debug) Goodwill -10");
                    opt2.action = delegate()
                    {
                        < DebugOptions > c__AnonStorey.faction.TryAffectGoodwillWith(Faction.OfPlayer, -10, false, true, null, null);
                    };
                    opt2.linkLateBind = (() => FactionDialogMaker.FactionDialogFor(< DebugOptions > c__AnonStorey.negotiator, <DebugOptions> c__AnonStorey.faction));
                    this.$current     = opt2;
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);
                }
示例#17
0
        private static DiaOption OfferGiftOption(Map map)
        {
            if (FactionDialogMaker.AmountSendableSilver(map) < 300)
            {
                DiaOption diaOption = new DiaOption("OfferGift".Translate());
                diaOption.Disable("NeedSilverLaunchable".Translate(new object[]
                {
                    300
                }));
                return(diaOption);
            }
            float     goodwillDelta = 12f * FactionDialogMaker.negotiator.GetStatValue(StatDefOf.DiplomacyPower, true);
            DiaOption diaOption2    = new DiaOption("OfferGift".Translate() + " (" + "SilverForGoodwill".Translate(new object[]
            {
                300,
                goodwillDelta.ToString("#####0")
            }) + ")");

            diaOption2.action = delegate
            {
                TradeUtility.LaunchThingsOfType(ThingDefOf.Silver, 300, map, null);
                FactionDialogMaker.faction.AffectGoodwillWith(Faction.OfPlayer, goodwillDelta);
            };
            string text = "SilverGiftSent".Translate(new object[]
            {
                FactionDialogMaker.faction.leader.LabelIndefinite(),
                Mathf.RoundToInt(goodwillDelta)
            }).CapitalizeFirst();

            diaOption2.link = new DiaNode(text)
            {
                options =
                {
                    FactionDialogMaker.OKToRoot()
                }
            };
            return(diaOption2);
        }
示例#18
0
 private static Func <DiaNode> ResetToRoot(Faction faction, Pawn negotiator)
 {
     return(() => FactionDialogMaker.FactionDialogFor(negotiator, faction));
 }
示例#19
0
        private static DiaOption RequestMilitaryAidOption(Map map, Faction faction, Pawn negotiator)
        {
            string text = "RequestMilitaryAid".Translate(new object[]
            {
                25
            });

            if (faction.PlayerRelationKind != FactionRelationKind.Ally)
            {
                DiaOption diaOption = new DiaOption(text);
                diaOption.Disable("MustBeAlly".Translate());
                return(diaOption);
            }
            if (!faction.def.allowedArrivalTemperatureRange.ExpandedBy(-4f).Includes(map.mapTemperature.SeasonalTemp))
            {
                DiaOption diaOption2 = new DiaOption(text);
                diaOption2.Disable("BadTemperature".Translate());
                return(diaOption2);
            }
            int num = faction.lastMilitaryAidRequestTick + 60000 - Find.TickManager.TicksGame;

            if (num > 0)
            {
                DiaOption diaOption3 = new DiaOption(text);
                diaOption3.Disable("WaitTime".Translate(new object[]
                {
                    num.ToStringTicksToPeriod()
                }));
                return(diaOption3);
            }
            if (NeutralGroupIncidentUtility.AnyBlockingHostileLord(map, faction))
            {
                DiaOption diaOption4 = new DiaOption(text);
                diaOption4.Disable("HostileVisitorsPresent".Translate());
                return(diaOption4);
            }
            DiaOption diaOption5 = new DiaOption(text);

            if (faction.def.techLevel < TechLevel.Industrial)
            {
                diaOption5.link = FactionDialogMaker.CantMakeItInTime(faction, negotiator);
            }
            else
            {
                IEnumerable <Faction> source = (from x in map.attackTargetsCache.TargetsHostileToColony.Where(new Func <IAttackTarget, bool>(GenHostility.IsActiveThreatToPlayer))
                                                select((Thing)x).Faction into x
                                                where x != null && !x.HostileTo(faction)
                                                select x).Distinct <Faction>();
                if (source.Any <Faction>())
                {
                    string   arg_224_0 = "MilitaryAidConfirmMutualEnemy";
                    object[] expr_1E9  = new object[2];
                    expr_1E9[0] = faction.Name;
                    expr_1E9[1] = (from fa in source
                                   select fa.Name).ToCommaList(true);
                    DiaNode   diaNode    = new DiaNode(arg_224_0.Translate(expr_1E9));
                    DiaOption diaOption6 = new DiaOption("CallConfirm".Translate());
                    diaOption6.action = delegate
                    {
                        FactionDialogMaker.CallForAid(map, faction);
                    };
                    diaOption6.link = FactionDialogMaker.FightersSent(faction, negotiator);
                    DiaOption diaOption7 = new DiaOption("CallCancel".Translate());
                    diaOption7.linkLateBind = FactionDialogMaker.ResetToRoot(faction, negotiator);
                    diaNode.options.Add(diaOption6);
                    diaNode.options.Add(diaOption7);
                    diaOption5.link = diaNode;
                }
                else
                {
                    diaOption5.action = delegate
                    {
                        FactionDialogMaker.CallForAid(map, faction);
                    };
                    diaOption5.link = FactionDialogMaker.FightersSent(faction, negotiator);
                }
            }
            return(diaOption5);
        }
示例#20
0
        private static DiaOption RequestTraderOption(Map map, Faction faction, Pawn negotiator)
        {
            string text = "RequestTrader".Translate(new object[]
            {
                15
            });

            if (faction.PlayerRelationKind != FactionRelationKind.Ally)
            {
                DiaOption diaOption = new DiaOption(text);
                diaOption.Disable("MustBeAlly".Translate());
                return(diaOption);
            }
            if (!faction.def.allowedArrivalTemperatureRange.ExpandedBy(-4f).Includes(map.mapTemperature.SeasonalTemp))
            {
                DiaOption diaOption2 = new DiaOption(text);
                diaOption2.Disable("BadTemperature".Translate());
                return(diaOption2);
            }
            int num = faction.lastTraderRequestTick + 240000 - Find.TickManager.TicksGame;

            if (num > 0)
            {
                DiaOption diaOption3 = new DiaOption(text);
                diaOption3.Disable("WaitTime".Translate(new object[]
                {
                    num.ToStringTicksToPeriod()
                }));
                return(diaOption3);
            }
            DiaOption diaOption4 = new DiaOption(text);
            DiaNode   diaNode    = new DiaNode("TraderSent".Translate(new object[]
            {
                faction.leader.LabelIndefinite()
            }).CapitalizeFirst());

            diaNode.options.Add(FactionDialogMaker.OKToRoot(faction, negotiator));
            DiaNode diaNode2 = new DiaNode("ChooseTraderKind".Translate(new object[]
            {
                faction.leader.LabelIndefinite()
            }));

            foreach (TraderKindDef current in from x in faction.def.caravanTraderKinds
                     where x.requestable
                     select x)
            {
                TraderKindDef localTk    = current;
                DiaOption     diaOption5 = new DiaOption(localTk.LabelCap);
                diaOption5.action = delegate
                {
                    IncidentParms incidentParms = new IncidentParms();
                    incidentParms.target     = map;
                    incidentParms.faction    = faction;
                    incidentParms.traderKind = localTk;
                    incidentParms.forced     = true;
                    Find.Storyteller.incidentQueue.Add(IncidentDefOf.TraderCaravanArrival, Find.TickManager.TicksGame + 120000, incidentParms, 240000);
                    faction.lastTraderRequestTick = Find.TickManager.TicksGame;
                    Faction arg_B2_0       = faction;
                    Faction ofPlayer       = Faction.OfPlayer;
                    int     goodwillChange = -15;
                    bool    canSendMessage = false;
                    string  reason         = "GoodwillChangedReason_RequestedTrader".Translate();
                    arg_B2_0.TryAffectGoodwillWith(ofPlayer, goodwillChange, canSendMessage, true, reason, null);
                };
                diaOption5.link = diaNode;
                diaNode2.options.Add(diaOption5);
            }
            DiaOption diaOption6 = new DiaOption("GoBack".Translate());

            diaOption6.linkLateBind = FactionDialogMaker.ResetToRoot(faction, negotiator);
            diaNode2.options.Add(diaOption6);
            diaOption4.link = diaNode2;
            return(diaOption4);
        }
示例#21
0
        public static DiaNode FactionDialogFor(Pawn negotiator, Faction faction)
        {
            Map    map = negotiator.Map;
            Pawn   p;
            string text;

            if (faction.leader != null)
            {
                p    = faction.leader;
                text = faction.leader.Name.ToStringFull;
            }
            else
            {
                Log.Error("Faction " + faction + " has no leader.", false);
                p    = negotiator;
                text = faction.Name;
            }
            DiaNode diaNode;

            if (faction.PlayerRelationKind == FactionRelationKind.Hostile)
            {
                string key;
                if (!faction.def.permanentEnemy && "FactionGreetingHostileAppreciative".CanTranslate())
                {
                    key = "FactionGreetingHostileAppreciative";
                }
                else
                {
                    key = "FactionGreetingHostile";
                }
                diaNode = new DiaNode(key.Translate(new object[]
                {
                    text
                }).AdjustedFor(p, "PAWN"));
            }
            else if (faction.PlayerRelationKind == FactionRelationKind.Neutral)
            {
                diaNode = new DiaNode("FactionGreetingWary".Translate(new object[]
                {
                    text,
                    negotiator.LabelShort
                }).AdjustedFor(p, "PAWN"));
            }
            else
            {
                diaNode = new DiaNode("FactionGreetingWarm".Translate(new object[]
                {
                    text,
                    negotiator.LabelShort
                }).AdjustedFor(p, "PAWN"));
            }
            if (map != null && map.IsPlayerHome)
            {
                diaNode.options.Add(FactionDialogMaker.RequestTraderOption(map, faction, negotiator));
                diaNode.options.Add(FactionDialogMaker.RequestMilitaryAidOption(map, faction, negotiator));
                if (DefDatabase <ResearchProjectDef> .AllDefsListForReading.Any((ResearchProjectDef rp) => rp.HasTag(ResearchProjectTagDefOf.ShipRelated) && rp.IsFinished))
                {
                    diaNode.options.Add(FactionDialogMaker.RequestAICoreQuest(map, faction, negotiator));
                }
            }
            if (Prefs.DevMode)
            {
                foreach (DiaOption current in FactionDialogMaker.DebugOptions(faction, negotiator))
                {
                    diaNode.options.Add(current);
                }
            }
            DiaOption diaOption = new DiaOption("(" + "Disconnect".Translate() + ")");

            diaOption.resolveTree = true;
            diaNode.options.Add(diaOption);
            return(diaNode);
        }
示例#22
0
        public void TryOpenComms(Pawn negotiator)
        {
            Dialog_Negotiation dialog_Negotiation = new Dialog_Negotiation(negotiator, this, FactionDialogMaker.FactionDialogFor(negotiator, this), true);

            dialog_Negotiation.soundAmbient = SoundDefOf.RadioComms_Ambience;
            Find.WindowStack.Add(dialog_Negotiation);
        }
示例#23
0
 private static Func <DiaNode> ResetToRoot()
 {
     return(() => FactionDialogMaker.FactionDialogFor(FactionDialogMaker.negotiator, FactionDialogMaker.faction));
 }
        private static DiaOption RequestMilitaryAidOption(Map map, Faction faction, Pawn negotiator)
        {
            string text = "RequestMilitaryAid".Translate(new object[]
            {
                20
            });
            DiaOption result;

            if (faction.PlayerRelationKind != FactionRelationKind.Ally)
            {
                DiaOption diaOption = new DiaOption(text);
                diaOption.Disable("MustBeAlly".Translate());
                result = diaOption;
            }
            else if (!faction.def.allowedArrivalTemperatureRange.ExpandedBy(-4f).Includes(map.mapTemperature.SeasonalTemp))
            {
                DiaOption diaOption2 = new DiaOption(text);
                diaOption2.Disable("BadTemperature".Translate());
                result = diaOption2;
            }
            else
            {
                DiaOption diaOption3 = new DiaOption(text);
                if (faction.def.techLevel < TechLevel.Industrial)
                {
                    diaOption3.link = FactionDialogMaker.CantMakeItInTime(faction, negotiator);
                }
                else
                {
                    IEnumerable <Faction> source = (from x in map.attackTargetsCache.TargetsHostileToColony
                                                    where GenHostility.IsActiveThreatToPlayer(x)
                                                    select((Thing)x).Faction into x
                                                    where x != null && !x.HostileTo(faction)
                                                    select x).Distinct <Faction>();
                    if (source.Any <Faction>())
                    {
                        string   key   = "MilitaryAidConfirmMutualEnemy";
                        object[] array = new object[2];
                        array[0] = faction.Name;
                        array[1] = (from fa in source
                                    select fa.Name).ToCommaList(true);
                        DiaNode   diaNode    = new DiaNode(key.Translate(array));
                        DiaOption diaOption4 = new DiaOption("CallConfirm".Translate());
                        diaOption4.action = delegate()
                        {
                            FactionDialogMaker.CallForAid(map, faction);
                        };
                        diaOption4.link = FactionDialogMaker.FightersSent(faction, negotiator);
                        DiaOption diaOption5 = new DiaOption("CallCancel".Translate());
                        diaOption5.linkLateBind = FactionDialogMaker.ResetToRoot(faction, negotiator);
                        diaNode.options.Add(diaOption4);
                        diaNode.options.Add(diaOption5);
                        diaOption3.link = diaNode;
                    }
                    else
                    {
                        diaOption3.action = delegate()
                        {
                            FactionDialogMaker.CallForAid(map, faction);
                        };
                        diaOption3.link = FactionDialogMaker.FightersSent(faction, negotiator);
                    }
                }
                result = diaOption3;
            }
            return(result);
        }