private void SetDormant(Thing thing, bool dormant) { CompCanBeDormant compCanBeDormant = thing.TryGetComp <CompCanBeDormant>(); if (compCanBeDormant != null) { if (dormant) { compCanBeDormant.ToSleep(); } else { compCanBeDormant.WakeUp(); } } }
public static List <Thing> SpawnCluster(IntVec3 center, Map map, MechClusterSketch sketch, bool dropInPods = true, bool canAssaultColony = false, string questTag = null) { List <Thing> spawnedThings = new List <Thing>(); Sketch.SpawnMode spawnMode = (!dropInPods) ? Sketch.SpawnMode.Normal : Sketch.SpawnMode.TransportPod; sketch.buildingsSketch.Spawn(map, center, Faction.OfMechanoids, Sketch.SpawnPosType.Unchanged, spawnMode, wipeIfCollides : false, clearEdificeWhereFloor : false, spawnedThings, sketch.startDormant, buildRoofsInstantly : false, null, delegate(IntVec3 spot, SketchEntity entity) { SketchThing sketchThing; if ((sketchThing = (entity as SketchThing)) != null && sketchThing.def != ThingDefOf.Wall && sketchThing.def != ThingDefOf.Barricade) { entity.SpawnNear(spot, map, 12f, Faction.OfMechanoids, spawnMode, wipeIfCollides: false, spawnedThings, sketch.startDormant); } }); float defendRadius = Mathf.Sqrt(sketch.buildingsSketch.OccupiedSize.x * sketch.buildingsSketch.OccupiedSize.x + sketch.buildingsSketch.OccupiedSize.z * sketch.buildingsSketch.OccupiedSize.z) / 2f + 6f; LordJob_MechanoidDefendBase lordJob_MechanoidDefendBase = null; lordJob_MechanoidDefendBase = ((!sketch.startDormant) ? ((LordJob_MechanoidDefendBase) new LordJob_MechanoidsDefend(spawnedThings, Faction.OfMechanoids, defendRadius, center, canAssaultColony, isMechCluster: true)) : ((LordJob_MechanoidDefendBase) new LordJob_SleepThenMechanoidsDefend(spawnedThings, Faction.OfMechanoids, defendRadius, center, canAssaultColony, isMechCluster: true))); Lord lord = LordMaker.MakeNewLord(Faction.OfMechanoids, lordJob_MechanoidDefendBase, map); QuestUtility.AddQuestTag(lord, questTag); bool flag = Rand.Chance(0.6f); float randomInRange = InitiationDelay.RandomInRange; int num = (int)(MechAssemblerInitialDelayDays.RandomInRange * 60000f); for (int i = 0; i < spawnedThings.Count; i++) { Thing thing = spawnedThings[i]; thing.TryGetComp <CompSpawnerPawn>()?.CalculateNextPawnSpawnTick(num); if (thing.TryGetComp <CompProjectileInterceptor>() != null) { lordJob_MechanoidDefendBase.AddThingToNotifyOnDefeat(thing); } if (flag) { CompInitiatable compInitiatable = thing.TryGetComp <CompInitiatable>(); if (compInitiatable != null) { compInitiatable.initiationDelayTicksOverride = (int)(60000f * randomInRange); } } Building b; if ((b = (thing as Building)) != null && IsBuildingThreat(b)) { lord.AddBuilding(b); } thing.SetFaction(Faction.OfMechanoids); } if (!sketch.pawns.NullOrEmpty()) { foreach (MechClusterSketch.Mech pawn2 in sketch.pawns) { IntVec3 result = pawn2.position + center; if (result.Standable(map) || CellFinder.TryFindRandomCellNear(result, map, 12, (IntVec3 x) => x.Standable(map), out result)) { Pawn pawn = PawnGenerator.GeneratePawn(pawn2.kindDef, Faction.OfMechanoids); CompCanBeDormant compCanBeDormant = pawn.TryGetComp <CompCanBeDormant>(); if (compCanBeDormant != null) { if (sketch.startDormant) { compCanBeDormant.ToSleep(); } else { compCanBeDormant.WakeUp(); } } lord.AddPawn(pawn); spawnedThings.Add(pawn); if (dropInPods) { ActiveDropPodInfo activeDropPodInfo = new ActiveDropPodInfo(); activeDropPodInfo.innerContainer.TryAdd(pawn, 1); activeDropPodInfo.openDelay = 60; activeDropPodInfo.leaveSlag = false; activeDropPodInfo.despawnPodBeforeSpawningThing = true; activeDropPodInfo.spawnWipeMode = WipeMode.Vanish; DropPodUtility.MakeDropPodAt(result, map, activeDropPodInfo); } else { GenSpawn.Spawn(pawn, result, map); } } } } foreach (Thing item in spawnedThings) { if (!sketch.startDormant) { item.TryGetComp <CompWakeUpDormant>()?.Activate(sendSignal: true, silent: true); } } return(spawnedThings); }