public override void DeSpawn(DestroyMode mode = DestroyMode.Vanish) { Blight firstBlight = base.Position.GetFirstBlight(base.Map); base.DeSpawn(mode); firstBlight?.Notify_PlantDeSpawned(); }
public override void DeSpawn() { Blight firstBlight = base.Position.GetFirstBlight(base.Map); base.DeSpawn(); if (firstBlight != null) { firstBlight.Notify_PlantDeSpawned(); } }