public void WorldTick() { worldPawns.WorldPawnsTick(); factionManager.FactionManagerTick(); worldObjects.WorldObjectsHolderTick(); debugDrawer.WorldDebugDrawerTick(); pathGrid.WorldPathGridTick(); WorldComponentUtility.WorldComponentTick(this); }
public void WorldTick() { Profiler.BeginSample("WorldPawnsTick()"); this.worldPawns.WorldPawnsTick(); Profiler.EndSample(); Profiler.BeginSample("FactionManagerTick()"); this.factionManager.FactionManagerTick(); Profiler.EndSample(); Profiler.BeginSample("WorldObjectsHolderTick()"); this.worldObjects.WorldObjectsHolderTick(); Profiler.EndSample(); Profiler.BeginSample("WorldDebugDrawerTick()"); this.debugDrawer.WorldDebugDrawerTick(); Profiler.EndSample(); Profiler.BeginSample("WorldPathGridTick()"); this.pathGrid.WorldPathGridTick(); Profiler.EndSample(); Profiler.BeginSample("WorldComponentTick()"); WorldComponentUtility.WorldComponentTick(this); Profiler.EndSample(); }