public override IEnumerable <Gizmo> GetGizmos() { if (Find.WorldSelector.SingleSelectedObject == this) { yield return((Gizmo) new Gizmo_CaravanInfo(this)); /*Error: Unable to find new state assignment for yield return*/; } using (IEnumerator <Gizmo> enumerator = base.GetGizmos().GetEnumerator()) { if (enumerator.MoveNext()) { Gizmo g2 = enumerator.Current; yield return(g2); /*Error: Unable to find new state assignment for yield return*/; } } if (IsPlayerControlled) { if (Find.WorldSelector.SingleSelectedObject == this) { yield return((Gizmo)SettleInEmptyTileUtility.SettleCommand(this)); /*Error: Unable to find new state assignment for yield return*/; } if (Find.WorldSelector.SingleSelectedObject == this && PawnsListForReading.Count((Pawn x) => x.IsColonist) >= 2) { yield return((Gizmo) new Command_Action { defaultLabel = "CommandSplitCaravan".Translate(), defaultDesc = "CommandSplitCaravanDesc".Translate(), icon = SplitCommand, action = delegate { Find.WindowStack.Add(new Dialog_SplitCaravan(((_003CGetGizmos_003Ec__Iterator0) /*Error near IL_01ff: stateMachine*/)._0024this)); } }); /*Error: Unable to find new state assignment for yield return*/; } if (pather.Moving) { yield return((Gizmo) new Command_Toggle { hotKey = KeyBindingDefOf.Misc1, isActive = (() => ((_003CGetGizmos_003Ec__Iterator0) /*Error near IL_0266: stateMachine*/)._0024this.pather.Paused), toggleAction = delegate { if (((_003CGetGizmos_003Ec__Iterator0) /*Error near IL_027d: stateMachine*/)._0024this.pather.Moving) { ((_003CGetGizmos_003Ec__Iterator0) /*Error near IL_027d: stateMachine*/)._0024this.pather.Paused = !((_003CGetGizmos_003Ec__Iterator0) /*Error near IL_027d: stateMachine*/)._0024this.pather.Paused; } }, defaultDesc = "CommandToggleCaravanPauseDesc".Translate(2f.ToString("0.#"), 0.3f.ToStringPercent()), icon = TexCommand.PauseCaravan, defaultLabel = "CommandPauseCaravan".Translate() }); /*Error: Unable to find new state assignment for yield return*/; } if (CaravanMergeUtility.ShouldShowMergeCommand) { yield return((Gizmo)CaravanMergeUtility.MergeCommand(this)); /*Error: Unable to find new state assignment for yield return*/; } using (IEnumerator <Gizmo> enumerator2 = forage.GetGizmos().GetEnumerator()) { if (enumerator2.MoveNext()) { Gizmo g = enumerator2.Current; yield return(g); /*Error: Unable to find new state assignment for yield return*/; } } foreach (WorldObject item in Find.WorldObjects.ObjectsAt(base.Tile)) { using (IEnumerator <Gizmo> enumerator4 = item.GetCaravanGizmos(this).GetEnumerator()) { if (enumerator4.MoveNext()) { Gizmo gizmo = enumerator4.Current; yield return(gizmo); /*Error: Unable to find new state assignment for yield return*/; } } } } if (Prefs.DevMode) { yield return((Gizmo) new Command_Action { defaultLabel = "Dev: Mental break", action = delegate { if ((from x in ((_003CGetGizmos_003Ec__Iterator0) /*Error near IL_0502: stateMachine*/)._0024this.PawnsListForReading where x.RaceProps.Humanlike && !x.InMentalState select x).TryRandomElement(out Pawn result)) { result.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Wander_Sad); } } });
public override IEnumerable <Gizmo> GetGizmos() { if (Find.WorldSelector.SingleSelectedObject == this) { yield return(new Gizmo_CaravanInfo(this)); } foreach (Gizmo g in base.GetGizmos()) { yield return(g); } if (this.IsPlayerControlled) { if (Find.WorldSelector.SingleSelectedObject == this) { yield return(SettleInEmptyTileUtility.SettleCommand(this)); } if (Find.WorldSelector.SingleSelectedObject == this) { if (this.PawnsListForReading.Count((Pawn x) => x.IsColonist) >= 2) { yield return(new Command_Action { defaultLabel = "CommandSplitCaravan".Translate(), defaultDesc = "CommandSplitCaravanDesc".Translate(), icon = Caravan.SplitCommand, action = delegate { Find.WindowStack.Add(new Dialog_SplitCaravan(this.$this)); } }); } } if (this.pather.Moving) { yield return(new Command_Toggle { hotKey = KeyBindingDefOf.Misc1, isActive = (() => this.$this.pather.Paused), toggleAction = delegate { if (!this.$this.pather.Moving) { return; } this.$this.pather.Paused = !this.$this.pather.Paused; }, defaultDesc = "CommandToggleCaravanPauseDesc".Translate(2f.ToString("0.#"), 0.3f.ToStringPercent()), icon = TexCommand.PauseCaravan, defaultLabel = "CommandPauseCaravan".Translate() }); } if (CaravanMergeUtility.ShouldShowMergeCommand) { yield return(CaravanMergeUtility.MergeCommand(this)); } foreach (Gizmo g2 in this.forage.GetGizmos()) { yield return(g2); } foreach (WorldObject wo in Find.WorldObjects.ObjectsAt(base.Tile)) { foreach (Gizmo gizmo in wo.GetCaravanGizmos(this)) { yield return(gizmo); } } } if (Prefs.DevMode) { yield return(new Command_Action { defaultLabel = "Dev: Mental break", action = delegate { Pawn pawn; if ((from x in this.$this.PawnsListForReading where x.RaceProps.Humanlike && !x.InMentalState select x).TryRandomElement(out pawn)) { pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Wander_Sad, null, false, false, null, false); } } }); yield return(new Command_Action { defaultLabel = "Dev: Make random pawn hungry", action = delegate { Pawn pawn; if ((from x in this.$this.PawnsListForReading where x.needs.food != null select x).TryRandomElement(out pawn)) { pawn.needs.food.CurLevelPercentage = 0f; } } }); yield return(new Command_Action { defaultLabel = "Dev: Kill random pawn", action = delegate { Pawn pawn; if (this.$this.PawnsListForReading.TryRandomElement(out pawn)) { pawn.Kill(null, null); Messages.Message("Dev: Killed " + pawn.LabelShort, this.$this, MessageTypeDefOf.TaskCompletion, false); } } }); yield return(new Command_Action { defaultLabel = "Dev: Harm random pawn", action = delegate { Pawn pawn; if (this.$this.PawnsListForReading.TryRandomElement(out pawn)) { DamageInfo dinfo = new DamageInfo(DamageDefOf.Scratch, 10f, 999f, -1f, null, null, null, DamageInfo.SourceCategory.ThingOrUnknown, null); pawn.TakeDamage(dinfo); } } }); yield return(new Command_Action { defaultLabel = "Dev: Down random pawn", action = delegate { Pawn pawn; if ((from x in this.$this.PawnsListForReading where !x.Downed select x).TryRandomElement(out pawn)) { HealthUtility.DamageUntilDowned(pawn, true); Messages.Message("Dev: Downed " + pawn.LabelShort, this.$this, MessageTypeDefOf.TaskCompletion, false); } } }); yield return(new Command_Action { defaultLabel = "Dev: Plague on random pawn", action = delegate { Pawn pawn; if ((from x in this.$this.PawnsListForReading where !x.Downed select x).TryRandomElement(out pawn)) { Hediff hediff = HediffMaker.MakeHediff(HediffDefOf.Plague, pawn, null); hediff.Severity = HediffDefOf.Plague.stages[1].minSeverity - 0.001f; pawn.health.AddHediff(hediff, null, null, null); Messages.Message("Dev: Gave advanced plague to " + pawn.LabelShort, this.$this, MessageTypeDefOf.TaskCompletion, false); } } }); yield return(new Command_Action { defaultLabel = "Dev: Teleport to destination", action = delegate { this.$this.Tile = this.$this.pather.Destination; this.$this.pather.StopDead(); } }); } }
public override IEnumerable <Gizmo> GetGizmos() { foreach (Gizmo g in base.GetGizmos()) { yield return(g); } if (this.IsPlayerControlled) { if (CaravanMergeUtility.ShouldShowMergeCommand) { yield return(CaravanMergeUtility.MergeCommand(this)); } if (Find.WorldSelector.SingleSelectedObject == this) { if (this.PawnsListForReading.Count((Pawn x) => x.IsColonist) >= 2) { yield return(new Command_Action { defaultLabel = "CommandSplitCaravan".Translate(), defaultDesc = "CommandSplitCaravanDesc".Translate(), icon = Caravan.SplitCommand, action = delegate { Find.WindowStack.Add(new Dialog_SplitCaravan(this.$this)); } }); } } if (Find.WorldSelector.SingleSelectedObject == this) { yield return(SettleInEmptyTileUtility.SettleCommand(this)); } foreach (WorldObject wo in Find.WorldObjects.ObjectsAt(base.Tile)) { foreach (Gizmo gizmo in wo.GetCaravanGizmos(this)) { yield return(gizmo); } } } if (Prefs.DevMode) { yield return(new Command_Action { defaultLabel = "Dev: Mental break", action = delegate { Pawn pawn; if ((from x in this.$this.PawnsListForReading where x.RaceProps.Humanlike && !x.InMentalState select x).TryRandomElement(out pawn)) { pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.WanderSad, null, false, false, null); } } }); yield return(new Command_Action { defaultLabel = "Dev: Extreme mental break", action = delegate { Pawn pawn; if ((from x in this.$this.PawnsListForReading where x.RaceProps.Humanlike && !x.InMentalState select x).TryRandomElement(out pawn)) { pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Berserk, null, false, false, null); } } }); yield return(new Command_Action { defaultLabel = "Dev: Make random pawn hungry", action = delegate { Pawn pawn; if ((from x in this.$this.PawnsListForReading where x.needs.food != null select x).TryRandomElement(out pawn)) { pawn.needs.food.CurLevelPercentage = 0f; } } }); yield return(new Command_Action { defaultLabel = "Dev: Kill random pawn", action = delegate { Pawn pawn; if (this.$this.PawnsListForReading.TryRandomElement(out pawn)) { pawn.Kill(null, null); Messages.Message("Dev: Killed " + pawn.LabelShort, this.$this, MessageTypeDefOf.TaskCompletion); } } }); yield return(new Command_Action { defaultLabel = "Dev: Harm random pawn", action = delegate { Pawn pawn; if (this.$this.PawnsListForReading.TryRandomElement(out pawn)) { DamageInfo dinfo = new DamageInfo(DamageDefOf.Scratch, 10, -1f, null, null, null, DamageInfo.SourceCategory.ThingOrUnknown); pawn.TakeDamage(dinfo); } } }); yield return(new Command_Action { defaultLabel = "Dev: Down random pawn", action = delegate { Pawn pawn; if ((from x in this.$this.PawnsListForReading where !x.Downed select x).TryRandomElement(out pawn)) { HealthUtility.DamageUntilDowned(pawn); Messages.Message("Dev: Downed " + pawn.LabelShort, this.$this, MessageTypeDefOf.TaskCompletion); } } }); yield return(new Command_Action { defaultLabel = "Dev: Teleport to destination", action = delegate { this.$this.Tile = this.$this.pather.Destination; this.$this.pather.StopDead(); } }); } }
public override IEnumerable <Gizmo> GetGizmos() { if (Find.WorldSelector.SingleSelectedObject == this) { yield return(new Gizmo_CaravanInfo(this)); } foreach (Gizmo gizmo in base.GetGizmos()) { yield return(gizmo); } if (IsPlayerControlled) { if (Find.WorldSelector.SingleSelectedObject == this) { yield return(SettleInEmptyTileUtility.SettleCommand(this)); } if (Find.WorldSelector.SingleSelectedObject == this && PawnsListForReading.Count((Pawn x) => x.IsColonist) >= 2) { Command_Action command_Action = new Command_Action(); command_Action.defaultLabel = "CommandSplitCaravan".Translate(); command_Action.defaultDesc = "CommandSplitCaravanDesc".Translate(); command_Action.icon = SplitCommand; command_Action.hotKey = KeyBindingDefOf.Misc5; command_Action.action = delegate { Find.WindowStack.Add(new Dialog_SplitCaravan(this)); }; yield return(command_Action); } if (pather.Moving) { Command_Toggle command_Toggle = new Command_Toggle(); command_Toggle.hotKey = KeyBindingDefOf.Misc1; command_Toggle.isActive = (() => pather.Paused); command_Toggle.toggleAction = delegate { if (pather.Moving) { pather.Paused = !pather.Paused; } }; command_Toggle.defaultDesc = "CommandToggleCaravanPauseDesc".Translate(2f.ToString("0.#"), 0.3f.ToStringPercent()); command_Toggle.icon = TexCommand.PauseCaravan; command_Toggle.defaultLabel = "CommandPauseCaravan".Translate(); yield return(command_Toggle); } if (CaravanMergeUtility.ShouldShowMergeCommand) { yield return(CaravanMergeUtility.MergeCommand(this)); } foreach (Gizmo gizmo2 in forage.GetGizmos()) { yield return(gizmo2); } foreach (WorldObject item in Find.WorldObjects.ObjectsAt(base.Tile)) { foreach (Gizmo caravanGizmo in item.GetCaravanGizmos(this)) { yield return(caravanGizmo); } } } if (Prefs.DevMode) { Command_Action command_Action2 = new Command_Action(); command_Action2.defaultLabel = "Dev: Mental break"; command_Action2.action = delegate { if (PawnsListForReading.Where((Pawn x) => x.RaceProps.Humanlike && !x.InMentalState).TryRandomElement(out Pawn result6)) { result6.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Wander_Sad); } }; yield return(command_Action2); Command_Action command_Action3 = new Command_Action(); command_Action3.defaultLabel = "Dev: Make random pawn hungry"; command_Action3.action = delegate { if (PawnsListForReading.Where((Pawn x) => x.needs.food != null).TryRandomElement(out Pawn result5)) { result5.needs.food.CurLevelPercentage = 0f; } }; yield return(command_Action3); Command_Action command_Action4 = new Command_Action(); command_Action4.defaultLabel = "Dev: Kill random pawn"; command_Action4.action = delegate { if (PawnsListForReading.TryRandomElement(out Pawn result4)) { result4.Kill(null, null); Messages.Message("Dev: Killed " + result4.LabelShort, this, MessageTypeDefOf.TaskCompletion, historical: false); } }; yield return(command_Action4); Command_Action command_Action5 = new Command_Action(); command_Action5.defaultLabel = "Dev: Harm random pawn"; command_Action5.action = delegate { if (PawnsListForReading.TryRandomElement(out Pawn result3)) { DamageInfo dinfo = new DamageInfo(DamageDefOf.Scratch, 10f, 999f); result3.TakeDamage(dinfo); } }; yield return(command_Action5); Command_Action command_Action6 = new Command_Action(); command_Action6.defaultLabel = "Dev: Down random pawn"; command_Action6.action = delegate { if (PawnsListForReading.Where((Pawn x) => !x.Downed).TryRandomElement(out Pawn result2)) { HealthUtility.DamageUntilDowned(result2); Messages.Message("Dev: Downed " + result2.LabelShort, this, MessageTypeDefOf.TaskCompletion, historical: false); } }; yield return(command_Action6); Command_Action command_Action7 = new Command_Action(); command_Action7.defaultLabel = "Dev: Plague on random pawn"; command_Action7.action = delegate { if (PawnsListForReading.Where((Pawn x) => !x.Downed).TryRandomElement(out Pawn result)) { Hediff hediff = HediffMaker.MakeHediff(HediffDefOf.Plague, result); hediff.Severity = HediffDefOf.Plague.stages[1].minSeverity - 0.001f; result.health.AddHediff(hediff); Messages.Message("Dev: Gave advanced plague to " + result.LabelShort, this, MessageTypeDefOf.TaskCompletion, historical: false); } }; yield return(command_Action7); Command_Action command_Action8 = new Command_Action(); command_Action8.defaultLabel = "Dev: Teleport to destination"; command_Action8.action = delegate { base.Tile = pather.Destination; pather.StopDead(); }; yield return(command_Action8); } }
public override IEnumerable <Gizmo> GetGizmos() { using (IEnumerator <Gizmo> enumerator = base.GetGizmos().GetEnumerator()) { if (enumerator.MoveNext()) { Gizmo g = enumerator.Current; yield return(g); /*Error: Unable to find new state assignment for yield return*/; } } if (this.IsPlayerControlled) { if (CaravanMergeUtility.ShouldShowMergeCommand) { yield return((Gizmo)CaravanMergeUtility.MergeCommand(this)); /*Error: Unable to find new state assignment for yield return*/; } if (Find.WorldSelector.SingleSelectedObject == this && this.PawnsListForReading.Count((Pawn x) => x.IsColonist) >= 2) { yield return((Gizmo) new Command_Action { defaultLabel = "CommandSplitCaravan".Translate(), defaultDesc = "CommandSplitCaravanDesc".Translate(), icon = Caravan.SplitCommand, action = delegate { Find.WindowStack.Add(new Dialog_SplitCaravan(((_003CGetGizmos_003Ec__Iterator0) /*Error near IL_01ae: stateMachine*/)._0024this)); } }); /*Error: Unable to find new state assignment for yield return*/; } if (Find.WorldSelector.SingleSelectedObject == this) { yield return((Gizmo)SettleInEmptyTileUtility.SettleCommand(this)); /*Error: Unable to find new state assignment for yield return*/; } foreach (WorldObject item in Find.WorldObjects.ObjectsAt(base.Tile)) { using (IEnumerator <Gizmo> enumerator3 = item.GetCaravanGizmos(this).GetEnumerator()) { if (enumerator3.MoveNext()) { Gizmo gizmo = enumerator3.Current; yield return(gizmo); /*Error: Unable to find new state assignment for yield return*/; } } } } if (!Prefs.DevMode) { yield break; } yield return((Gizmo) new Command_Action { defaultLabel = "Dev: Mental break", action = delegate { Pawn pawn = default(Pawn); if ((from x in ((_003CGetGizmos_003Ec__Iterator0) /*Error near IL_034c: stateMachine*/)._0024this.PawnsListForReading where x.RaceProps.Humanlike && !x.InMentalState select x).TryRandomElement <Pawn>(out pawn)) { pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.WanderSad, null, false, false, null); } } }); /*Error: Unable to find new state assignment for yield return*/; IL_0576: /*Error near IL_0577: Unexpected return in MoveNext()*/; }