internal static IntVec3 ClosestLocationReachable(WorkGiver_GrowerHarvest workGiver_GrowerHarvest, Pawn pawn) { Danger maxDanger = pawn.NormalMaxDanger(); //bool forced = false; Map map = pawn.Map; ZoneManager zoneManager = pawn.Map.zoneManager; foreach (IntVec3 actionableLocation in PlantHarvest_Cache.GetClosestActionableLocations(pawn, map, PlantHarvest_Cache.awaitingHarvestCellsMapDict)) { List <Thing> thingsAtLocation = GridsUtility.GetThingList(actionableLocation, map); foreach (Thing thingAtLocation in thingsAtLocation) { if (thingAtLocation is Building_PlantGrower building_PlantGrower) { if (building_PlantGrower == null || !workGiver_GrowerHarvest.ExtraRequirements(building_PlantGrower, pawn) || building_PlantGrower.IsForbidden(pawn) || !pawn.CanReach(building_PlantGrower, PathEndMode.OnCell, maxDanger) ) { continue; } return(actionableLocation); } } if (!(zoneManager.ZoneAt(actionableLocation) is Zone_Growing growZone)) { continue; } if (!workGiver_GrowerHarvest.ExtraRequirements(growZone, pawn)) { continue; } //if (!JobOnCellTest(workGiver_GrowerHarvest, pawn, actionableLocation, forced)) //{ // continue; //} if (!workGiver_GrowerHarvest.HasJobOnCell(pawn, actionableLocation)) { PlantHarvest_Cache.ReregisterObject(pawn.Map, actionableLocation, PlantHarvest_Cache.awaitingHarvestCellsMapDict); continue; } if (!pawn.CanReach(actionableLocation, PathEndMode.OnCell, maxDanger)) { continue; } return(actionableLocation); } return(IntVec3.Invalid); }