public void SetAcher(int id, SpeachBubbleAcher ancher) { if (id == 0) { _sb1 = ancher; } else { _sb2 = ancher; } }
public SpeachBubbles(ChatModule parent, SpeachBubbleAcher p1, SpeachBubbleAcher p2, SpriteFont font) : base(parent) { _font = font; _background = parent.Game.Content.Load <Texture2D>("imgs\\GUI\\speachbubble"); TypeOfConversation = ConversationType.Passive; ScreenColour = Color.Transparent; BackgroundColour = Color.White; AllowChatToDraw = false; TextSpeed = 40; _sb1 = p1; _sb2 = p2; }