示例#1
0
        public static void UploadScores(string userName, List <uint> scores, List <string> leaderboards, ulong misc = 0, byte[] commonData = null, Action <bool> onCompleate = null)
        {
            foreach (string s in leaderboards)
            {
                NEX_Category?category = CategoryHelper.GetCategory(s);
                if (category == null)
                {
                    throw new Exception("Category does not exits!");
                }
            }

            List <HighScore> hscore = new List <HighScore>();

            foreach (uint u in scores)
            {
#if DEBUG
                Console.WriteLine($"Uploading Score {userName}: {u}");
#endif

                hscore.Add(new HighScore()
                {
                    Score = u,
                    Misc  = misc,
                    CommonDataUserName = userName,
                    CommonDataBinary   = commonData,
                });
            }
            if (!CanCommunicateWithRankingsServer)
            {
                PrintLine("Not Allowed to connect to rankings server");
                for (int i = 0; i < leaderboards.Count; i++)
                {
                    UploadFailed(hscore[i], leaderboards[i], HighScoreType.Score); //on failed to upload score
                    PrintLine("Adding Score Localy");
                    AddScoreLocaly(hscore[0], leaderboards[i]);
                    PrintLine("Done");
                }
                return;
            }

            Thread t = new System.Threading.Thread(() =>
            {
                int checkCout = 10;
                while (IsBussy)
                {
                    System.Threading.Thread.Sleep(1000);
                    checkCout--;
                    if (checkCout <= 0)
                    {
                        PrintLine("Sending failed");
                        for (int i = 0; i < leaderboards.Count; i++)
                        {
                            UploadFailed(hscore[i], leaderboards[i], HighScoreType.Score); //on failed to upload score
                        }
                        return;
                    }
                }
                IsBussy = true;
                //I guess you meant to upload the common data here too but never did
                //using hscore.CommonDataBinary....
                for (int i = 0; i < leaderboards.Count; i++)
                {
                    bool success = _uploadScoreToServer(hscore[i], leaderboards[i], misc);
                    if (!success) //try to upload the scores to the server
                    {
                        PrintLine("************************");
                        UploadFailed(hscore[i], leaderboards[i], HighScoreType.Score); //on failed to upload score
                        SendingFailed = true;                                          // dont allow to try to connect again
                    }
                    if (onCompleate != null)
                    {
                        onCompleate(success);
                    }
                }
                IsBussy = false;
            });
            t.Start();

            for (int i = 0; i < leaderboards.Count; i++)
            {
                PrintLine("Adding Score Localy");
                AddScoreLocaly(hscore[i], leaderboards[i]);
                PrintLine("Done");
            }
        }
示例#2
0
        public static void UploadScore(string userName, uint score, string leaderboard, ulong misc = 0, byte[] commonData = null, Action <bool> onCompleate = null)
        {
            NEX_Category?category = CategoryHelper.GetCategory(leaderboard);

            if (category == null)
            {
                throw new Exception("Category does not exits!");
            }
#if DEBUG
            Console.WriteLine($"Uploading Score {userName}: {score}");
#endif
            HighScore hscore = new HighScore()
            {
                Score = score,
                Misc  = misc,
                CommonDataUserName = userName,
                CommonDataBinary   = commonData,
            };

            if (!CanCommunicateWithRankingsServer)
            {
                PrintLine("Not Allowed to connect to rankings server");
                UploadFailed(hscore, leaderboard, HighScoreType.Score); //on failed to upload score
                PrintLine("Adding Score Localy");
                AddScoreLocaly(hscore, leaderboard);
                PrintLine("Done");
                return;
            }

            Thread t = new System.Threading.Thread(() =>
            {
                int checkCout = 10;
                while (IsBussy) //make sure i dont send a score while we are current uploading a score
                {
                    System.Threading.Thread.Sleep(1000);
                    checkCout--;
                    if (checkCout <= 0)
                    {
                        PrintLine("Sending failed");
                        UploadFailed(hscore, leaderboard, HighScoreType.Score); //on failed to upload score
                        return;
                    }
                }
                IsBussy = true;
                //I guess you meant to upload the common data here too but never did
                //using hscore.CommonDataBinary....
                bool success = _uploadScoreToServer(hscore, leaderboard, misc);
                if (!success) //try to upload the scores to the server
                {
                    PrintLine("************************");
                    UploadFailed(hscore, leaderboard, HighScoreType.Score); //on failed to upload score
                    SendingFailed = true;                                   // dont allow to try to connect again
                }
                if (onCompleate != null)
                {
                    onCompleate(success);
                }
                IsBussy = false;
            });
            t.Start();

            PrintLine("Adding Score Localy");
            AddScoreLocaly(hscore, leaderboard);
            PrintLine("Done");
        }
示例#3
0
        private static void UploadFailed(HighScore score, string leaderboard, HighScoreType type)
        {
#if DEBUG
            Console.WriteLine($"Uploading Failed. Adding to Scores to send");
#endif
            //make sure that we dont have the score in the list already

            NEX_Category?category = CategoryHelper.GetCategory(leaderboard);
            if (category == null)
            {
                throw new Exception("Category does not exits!");
            }

            int index = -1;
            if (type == HighScoreType.Score)
            {
                index = _scoresToSend.FindIndex(x => x.Leaderboard == leaderboard && x.Score.Principal_ID == score.Principal_ID &&
                                                x.Score.Nex_Unique_ID == score.Nex_Unique_ID && x.Score.Score == score.Score);
            }
            else
            {
                index = _scoresToSend.FindIndex(x => x.Leaderboard == leaderboard && x.Score.Principal_ID == score.Principal_ID &&
                                                x.Score.Nex_Unique_ID == score.Nex_Unique_ID); // && x.Score.CommonUserData == score.CommonUserData); <-- nonsense
            }
            if (index != -1)                                                                   //if the score already exits
            {
                return;
            }

            //here we dont have one of theses scores add it
            int scoreIndex = _scoresToSend.FindIndex(x => x.Leaderboard == leaderboard &&
                                                     x.Score.Principal_ID == score.Principal_ID && x.Score.Nex_Unique_ID == score.Nex_Unique_ID);
            if (scoreIndex == -1)
            {
                _scoresToSend.Add(new QueuededScore(score, leaderboard, type));
                _saveSoon = true;
            }
            else
            {
                bool isBetter = false;
                //check to see if score is better or not
                if (category.Value.SortBy == SortOrder.Accending)
                {
                    if (_scoresToSend[scoreIndex].Score.Score > score.Score)
                    {
                        isBetter = true;
                    }
                }
                else
                if (_scoresToSend[scoreIndex].Score.Score > score.Score)
                {
                    isBetter = true;
                }

                if (isBetter)
                {
                    QueuededScore qs = new QueuededScore(score, _scoresToSend[scoreIndex].Leaderboard, type);
                    _scoresToSend[scoreIndex] = qs;
                }
            }
        }