public void Play(string name) { if (!currAnimName.Equals(name)) { Animation anim = getAnimation(name); if (anim != null) { anim.ResetAnimation(); currAnimName = name; currAnim = anim; } } }
public AnimationManager(int rows = 1, int columns = 1) { this.rows = rows; this.columns = columns; currAnim = new Animation(new int[]{0}); }