public GameObject loadFromFile(FileInfo file) { statistics = new MapLoaderStatistics(); string name = file.Name.Split(new [] { '.' })[0]; createParent(name); tiles.Clear(); base.loadFromFile(file.FullName); statistics.showToConsole(); return(parent.gameObject); }
public GameObject loadFromFile(FileInfo file) { statistics = new MapLoaderStatistics(); string name = file.Name.Split(new []{'.'})[0]; createParent(name); tiles.Clear(); base.loadFromFile(file.FullName); statistics.showToConsole(); return parent.gameObject; }