InitFromContext() public method

public InitFromContext ( Context cx ) : void
cx Context
return void
示例#1
0
		private AstRoot Parse(CharSequence cs)
		{
			CompilerEnvirons compilerEnv = new CompilerEnvirons();
			compilerEnv.InitFromContext(cx);
			ErrorReporter compilationErrorReporter = compilerEnv.GetErrorReporter();
			Parser p = new Parser(compilerEnv, compilationErrorReporter);
			return p.Parse(cs.ToString(), "<eval>", 1);
		}
示例#2
0
			/// <summary>
			/// Compiles
			/// <code>source</code>
			/// and returns the transformed and optimized
			/// <see cref="Rhino.Ast.ScriptNode">Rhino.Ast.ScriptNode</see>
			/// </summary>
			protected internal virtual ScriptNode Compile(CharSequence source)
			{
				string mainMethodClassName = "Main";
				string scriptClassName = "Main";
				CompilerEnvirons compilerEnv = new CompilerEnvirons();
				compilerEnv.InitFromContext(cx);
				ErrorReporter compilationErrorReporter = compilerEnv.GetErrorReporter();
				Parser p = new Parser(compilerEnv, compilationErrorReporter);
				AstRoot ast = p.Parse(source.ToString(), "<eval>", 1);
				IRFactory irf = new IRFactory(compilerEnv);
				ScriptNode tree = irf.TransformTree(ast);
				Codegen codegen = new Codegen();
				codegen.SetMainMethodClass(mainMethodClassName);
				codegen.CompileToClassFile(compilerEnv, scriptClassName, tree, tree.GetEncodedSource(), false);
				return tree;
			}
示例#3
0
		/// <exception cref="System.IO.IOException"></exception>
		private object CompileImpl(Scriptable scope, TextReader sourceReader, string sourceString, string sourceName, int lineno, object securityDomain, bool returnFunction, Evaluator compiler, ErrorReporter compilationErrorReporter)
		{
			if (sourceName == null)
			{
				sourceName = "unnamed script";
			}
			if (securityDomain != null && GetSecurityController() == null)
			{
				throw new ArgumentException("securityDomain should be null if setSecurityController() was never called");
			}
			// One of sourceReader or sourceString has to be null
			if (!(sourceReader == null ^ sourceString == null))
			{
				Kit.CodeBug();
			}
			// scope should be given if and only if compiling function
			if (!(scope == null ^ returnFunction))
			{
				Kit.CodeBug();
			}
			CompilerEnvirons compilerEnv = new CompilerEnvirons();
			compilerEnv.InitFromContext(this);
			if (compilationErrorReporter == null)
			{
				compilationErrorReporter = compilerEnv.GetErrorReporter();
			}
			if (debugger != null)
			{
				if (sourceReader != null)
				{
					sourceString = Kit.ReadReader(sourceReader);
					sourceReader = null;
				}
			}
			Parser p = new Parser(compilerEnv, compilationErrorReporter);
			if (returnFunction)
			{
				p.calledByCompileFunction = true;
			}
			AstRoot ast;
			if (sourceString != null)
			{
				ast = p.Parse(sourceString, sourceName, lineno);
			}
			else
			{
				ast = p.Parse(sourceReader, sourceName, lineno);
			}
			if (returnFunction)
			{
				// parser no longer adds function to script node
				if (!(ast.GetFirstChild() != null && ast.GetFirstChild().GetType() == Token.FUNCTION))
				{
					// XXX: the check just looks for the first child
					// and allows for more nodes after it for compatibility
					// with sources like function() {};;;
					throw new ArgumentException("compileFunction only accepts source with single JS function: " + sourceString);
				}
			}
			IRFactory irf = new IRFactory(compilerEnv, compilationErrorReporter);
			ScriptNode tree = irf.TransformTree(ast);
			// discard everything but the IR tree
			p = null;
			ast = null;
			irf = null;
			if (compiler == null)
			{
				compiler = CreateCompiler();
			}
			object bytecode = compiler.Compile(compilerEnv, tree, tree.GetEncodedSource(), returnFunction);
			if (debugger != null)
			{
				if (sourceString == null)
				{
					Kit.CodeBug();
				}
				if (bytecode is DebuggableScript)
				{
					DebuggableScript dscript = (DebuggableScript)bytecode;
					NotifyDebugger_r(this, dscript, sourceString);
				}
				else
				{
					throw new Exception("NOT SUPPORTED");
				}
			}
			object result;
			if (returnFunction)
			{
				result = compiler.CreateFunctionObject(this, scope, bytecode, securityDomain);
			}
			else
			{
				result = compiler.CreateScriptObject(bytecode, securityDomain);
			}
			return result;
		}
示例#4
0
		/// <summary>Check whether a string is ready to be compiled.</summary>
		/// <remarks>
		/// Check whether a string is ready to be compiled.
		/// <p>
		/// stringIsCompilableUnit is intended to support interactive compilation of
		/// JavaScript.  If compiling the string would result in an error
		/// that might be fixed by appending more source, this method
		/// returns false.  In every other case, it returns true.
		/// <p>
		/// Interactive shells may accumulate source lines, using this
		/// method after each new line is appended to check whether the
		/// statement being entered is complete.
		/// </remarks>
		/// <param name="source">the source buffer to check</param>
		/// <returns>whether the source is ready for compilation</returns>
		/// <since>1.4 Release 2</since>
		public bool StringIsCompilableUnit(string source)
		{
			bool errorseen = false;
			CompilerEnvirons compilerEnv = new CompilerEnvirons();
			compilerEnv.InitFromContext(this);
			// no source name or source text manager, because we're just
			// going to throw away the result.
			compilerEnv.SetGeneratingSource(false);
			Parser p = new Parser(compilerEnv, DefaultErrorReporter.instance);
			try
			{
				p.Parse(source, null, 1);
			}
			catch (EvaluatorException)
			{
				errorseen = true;
			}
			// Return false only if an error occurred as a result of reading past
			// the end of the file, i.e. if the source could be fixed by
			// appending more source.
			if (errorseen && p.Eof())
			{
				return false;
			}
			else
			{
				return true;
			}
		}