public void CloseWindow(Window window) { if(window == null) return; for(int i = windows.Count - 1; i >= 0; i--) { if(windows[i] == null) { windows.RemoveAt(i); // remove null entry continue; } if(windows[i] != window) continue; DestroyWindow(windows[i]); windows.RemoveAt(i); break; } UpdateFader(); FocusTopWindow(); }
private void DestroyWindow(Window window) { if(window == null) return; Object.Destroy(window.gameObject); }
public void Focus(Window window) { if(window == null) return; window.TakeInputFocus(); DefocusOtherWindows(window.id); }