RotateX() public static method

get a matrix used to rotate object specific angle on X direction
public static RotateX ( double angle ) : Matrix4
angle double rotate angle
return Matrix4
示例#1
0
        /// <summary>
        /// rotate slab with specific angle
        /// </summary>
        /// <param name="xAngle">rotate angle in X direction</param>
        /// <param name="yAngle">rotate angle in Y direction</param>
        public void RotateFloor(double xAngle, double yAngle)
        {
            if (0 == xAngle && 0 == yAngle)
            {
                return;
            }
            m_rotateAngleX += xAngle;
            m_rotateAngleY += yAngle;

            Matrix4 rotateX      = Matrix4.RotateX(m_rotateAngleX);
            Matrix4 rotateY      = Matrix4.RotateY(m_rotateAngleY);
            Matrix4 rotateMatrix = Matrix4.Multiply(rotateX, rotateY);

            m_rotateMatrix = Matrix4.Multiply(m_MoveToPictureBoxCenter.Inverse(), rotateMatrix);
            m_rotateMatrix = Matrix4.Multiply(m_rotateMatrix, m_MoveToPictureBoxCenter);
        }