Inverse() public method

Get inverse matrix
public Inverse ( ) : Matrix4
return Matrix4
示例#1
0
        /// <summary>
        /// Calculate the matrix use to transform 3D to 2D
        /// </summary>
        private Matrix4 Comuter3DTo2DMatrix()
        {
            Matrix4 result = Matrix4.Multiply(
                m_to2DMatrix.Inverse(), m_moveToCenterMatrix.Inverse());

            result = Matrix4.Multiply(result, m_scaleMatrix);
            return(result);
        }
示例#2
0
        /// <summary>
        /// Get Face Bounds
        /// </summary>
        public PointF[] GetFaceBounds()
        {
            Matrix4 matrix = To2DMatrix();
            Matrix4 inverseMatrix = matrix.Inverse();
            float   minX = 0, maxX = 0, minY = 0, maxY = 0;
            bool    bFirstPoint = true;

            foreach (Edge edge in m_face)
            {
                List <XYZ> points = edge.Tessellate() as List <XYZ>;

                foreach (Autodesk.Revit.DB.XYZ point in points)
                {
                    Vector4 v  = new Vector4(point);
                    Vector4 v1 = inverseMatrix.TransForm(v);

                    if (bFirstPoint)
                    {
                        minX        = maxX = v1.X;
                        minY        = maxY = v1.Y;
                        bFirstPoint = false;
                    }
                    else
                    {
                        if (v1.X < minX)
                        {
                            minX = v1.X;
                        }
                        else if (v1.X > maxX)
                        {
                            maxX = v1.X;
                        }

                        if (v1.Y < minY)
                        {
                            minY = v1.Y;
                        }
                        else if (v1.Y > maxY)
                        {
                            maxY = v1.Y;
                        }
                    }
                }
            }
            PointF[] resultPoints = new PointF[2] {
                new PointF(minX, minY), new PointF(maxX, maxY)
            };
            return(resultPoints);
        }
示例#3
0
        /// <summary>
        /// Transform the point on Form to  3d world coordinate of Revit
        /// </summary>
        /// <param name="ps">contain the points to be transform</param>
        private List <Vector4> TransForm2DTo3D(Point[] ps)
        {
            List <Vector4> result = new List <Vector4>();

            TransFormPoints(ps);
            Matrix4 transFormMatrix = Matrix4.Multiply(
                m_scaleMatrix.Inverse(), m_moveToCenterMatrix);

            transFormMatrix = Matrix4.Multiply(transFormMatrix, m_to2DMatrix);
            foreach (Point point in ps)
            {
                Vector4 v = new Vector4(point.X, point.Y, 0);
                v = transFormMatrix.TransForm(v);
                result.Add(v);
            }
            return(result);
        }