/// <summary> /// Invoke the 'UpdatePlayerTime' event handler if it is set. /// </summary> /// <param name="arg">The event hadler argumentum.</param> private void OnUpdatePlayerTime(ReversiUpdatePlayerTimeEventArgs arg) { if (UpdatePlayerTime != null) { UpdatePlayerTime(this, arg); } }
private void model_UpdatePlayerTime(Object sender, ReversiUpdatePlayerTimeEventArgs e) { _eventUpdatePlayerTimeInvoked = true; }