public void ReversiGameModelNewGameInitializeTooSmallTest()
        {
            Int32[] wrongGameTableSizesArray = new Int32[] { 10, 2, 20 }; // <- 2

            _dataAccess = new ReversiFileDataAccess(wrongGameTableSizesArray);
            _model = new ReversiGameModel(_dataAccess, _tableSizeDefaultSetting);
        }
        public void Initialize()
        {
            _dataAccess = new ReversiFileDataAccess(_supportedGameTableSizesArray);

            _model = new ReversiGameModel(_dataAccess, _tableSizeDefaultSetting);

            _model.UpdateTable += new EventHandler<ReversiUpdateTableEventArgs>(model_UpdateTable);
            _model.SetGameEnded += new EventHandler<ReversiSetGameEndedEventArgs>(model_SetGameEnded);
            _model.UpdatePlayerTime += new EventHandler<ReversiUpdatePlayerTimeEventArgs>(model_UpdatePlayerTime);
        }