public static float ApproachStep(float currentValue, float targetValue, float step) => (float)MathCommon.ApproachStep(currentValue, targetValue, step);
 public static float Wrap(int value, int min, int max) => (float)MathCommon.Wrap(value, min, max);
 public static float Clamp(float value, float min, float max) => (float)MathCommon.Clamp(value, min, max);
 public static float ApproachFactor(float currentValue, float targetValue, float factor, float roundWhen) => (float)MathCommon.ApproachFactor(currentValue, targetValue, factor, roundWhen);
示例#5
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 public static int Clamp(int value, int min, int max) => (int)MathCommon.Clamp(value, min, max);
示例#6
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 public static float ApproachStep(int currentValue, int targetValue, int step) => (int)MathCommon.ApproachStep(currentValue, targetValue, step);