/// <summary> /// Take a turn. /// </summary> /// <param name="resultSet">Result of taking a turn</param> /// <param name="target">Target entity being tracked by the Ai</param> public override void TakeTurn(ResultSet resultSet, EntityID target) { var game = (RetroDungeoneerGame)RB.Game; base.TakeTurn(resultSet, target); if (aggroed && !encounteredOnce) { encounteredOnce = true; resultSet.AddBossEncounter(); } }