public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(deepestmasterofcode, new Rectangle(0, 0, 800, 600), Color.White); // these are the callings for the objects that make the scrolling happen forward.Draw(spriteBatch); backwards.Draw(spriteBatch); backwardscode.Draw(spriteBatch); spriteBatch.Draw(background, backgroundRect, Color.White); // scrollingbackgroundtop.Draw(spriteBatch); // scrollingbackgroundbottom.Draw(spriteBatch); // spriteBatch.Draw(computervirus, new Rectangle(0, 200, 256, 256), Color.White); // spriteBatch.Draw(wronghands, new Rectangle(0, 0, 800, 600), Color.White); // spriteBatch.Draw(infectedcomputer, new Rectangle(300, 100, 256, 128), Color.White); spriteBatch.Draw(kungfusantaclaus, new Rectangle(0, 0, 800, 100), Color.White); spriteBatch.DrawString(font, "PRESS ENTER", new Vector2(0, 0), Color.White); // virusvidtexture = virusplayer.GetTexture(); // spriteBatch.Draw(virusvidtexture, virusvidtexturerect, Color.White); /* if (secondscreen == true) * { * spriteBatch.DrawString(font, "YOUR SCORE PROVES THAT YOU ARE GREAT!", new Vector2(100, 280), Color.Red); * * spriteBatch.DrawString(font, PlayVideoGameState.Score.ToString(), new Vector2(400, 300), Color.Red); * }*/ /* foreach (Vector2 fingerLocC in Game1.leapa.FingerPoints) * { * * leapcollisionb.X = (int)fingerLocC.X; * leapcollisionb.Y = (int)fingerLocC.Y; * } */ /* #region JESUS IS LORD <<< GRAPHICS >>> DRAW EVERYTHING TO THE SCREEN JESUS IS LORD GAME 18 * //JESUS IS LORD! DRAWS THE BACKGROUN <<< GRAPHICS>>> JESUS IS LORD! * // spriteBatch.Begin(); * * //spriteBatch.End(); * #endregion * #region JESUS IS LORD <<< GRAPHICS >>> DRAW SPRITES * /* * //DRAWS THE SPRITES! JESUS IS LORD! * // spriteBatch.Begin(); * spriteBatch.Draw(goku[0], gokuRect, Color.White); * spriteBatch.Draw(superman[0], supermanRect, Color.White); * // spriteBatch.End(); * // TODO: Add your drawing code here * */ /* #endregion #region JESUS IS LORD <<< GRAPHICS >>> dRAW EFFEECTS ON THE SCREEN * /* * spriteBatch.Draw(blueLight, blueRect, Color.White); * spriteBatch.Draw(redLight, redRect, Color.White); * * */ // #endregion /* * if (displayEndScenes) * #region JESUS IS LORD <<< GRAPHICS>>> DRAW WORDS ON THE SCREEN * spriteBatch.DrawString(font, "WHAT I SEE IS TRUTH THE GAME", new Vector2(0, 450), Color.White); * spriteBatch.DrawString(font, "GOAL: CLEAR ALL THE BLOCKS ON THE SCREEN BY TOUCHING THEM!", new Vector2(0, 375), Color.White); * spriteBatch.DrawString(font, "MAKE SURE YOU REALIEZ THAT YOU MUST CHOOSE A NEW COLOR EACH TIME!", new Vector2(0, 400), Color.White); * spriteBatch.DrawString(font, "HIT ENTER TO START GAME!!!!", new Vector2(0, 470), Color.White); #endregion * * * { * */ // spriteBatch.DrawString(font2, "HIT 4 TO SEE THE GREAT KUN-FU ENDING!", new Vector2(150, 300), Color.White); // } // LeapComponet[] leaparray = list.ToArray(); // leapfingersrect[0].X = (int)Game1.leapa.FingerPoints[0].X; // leapfingersrect[0].Y = (int) Game1.leapa.FingerPoints[0].Y; // leapfingersrect[0].X = (int)Game1.leapa.FirstHandLoc.X; // leapfingersrect[0].Y = (int)Game1.leapa.FirstHandLoc.Y; //leapfingersrect[] = Game1.leapa.FingerPoints.ToArray; // leapfingersrect[1].Y = (int)Game1.leapa.FingerPoints[2].Y; /* * leapfingersrect[2].X = (int)Game1.leapa.FingerPoints[2].X; * leapfingersrect[2].Y = (int)Game1.leapa.FingerPoints[2].Y; * * leapfingersrect[3].X = (int)Game1.leapa.FingerPoints[3].X; * leapfingersrect[3].Y = (int)Game1.leapa.FingerPoints[3].Y; * * leapfingersrect[4].X = (int)Game1.leapa.FingerPoints[4].X; * leapfingersrect[4].Y = (int)Game1.leapa.FingerPoints[4].Y; * * leapfingersrect[5].X = (int)Game1.leapa.FingerPoints[5].X; * leapfingersrect[5].Y = (int)Game1.leapa.FingerPoints[5].Y; * spriteBatch.Draw(texture, leapfingersrect[0], Color.White); * spriteBatch.Draw(texture, leapfingersrect[1], Color.White); * spriteBatch.Draw(texture, leapfingersrect[2], Color.White); * spriteBatch.Draw(texture, leapfingersrect[3], Color.White); * spriteBatch.Draw(texture, leapfingersrect[4], Color.White); * */ // spriteBatch.Draw(texture, leapfingersrect[0], Color.White); //spriteBatch.Draw(texture, leapfingersrect[1], Color.White); /* for (int a = 0; a < 5; a++) * { * spriteBatch.Draw(texture, , Color.White); * }*/ Vector2[] a = new Vector2[10]; // a = Game1.leapa.FingerPoints.ToArray(); //a = Game1.leapa.FingerPoints.ToArray<Vector2>; // a = new Vector2[Game1.leapa.FingerPoints.Count]; // for (int f = 0; f < 5; f++) //{ // a = new Vector2[f]; // } int i = 0; /* foreach (Vector2 fingerLoc in Game1.leapa.FingerPoints) * { * a[i++] = fingerLoc; * } * * * spriteBatch.Draw(fingertextures[0], Game1.leapa.Fingerarray[0], Color.White); * * spriteBatch.Draw(fingertextures[1], Game1.leapa.Fingerarray[1], Color.White); * * * spriteBatch.Draw(fingertextures[2], Game1.leapa.Fingerarray[2], Color.White); * * spriteBatch.Draw(fingertextures[3], Game1.leapa.Fingerarray[3], Color.White); * * spriteBatch.Draw(fingertextures[4], Game1.leapa.Fingerarray[4], Color.White); * * */ // spriteBatch.DrawString(font, a[0].ToString(), new Vector2(200, 200), Color.White); //spriteBatch.Draw(texture, a[Game1.leapa.FingerPoints.Count-1], Color.White); /* * foreach (Vector2 fingerLoc in Game1.leapa.FingerPoints) * { * * * spriteBatch.Draw(texture, fingerLoc, Color.White); * spriteBatch.Draw(texture, Game1.leapa.FirstHandLoc, Color.White); * * * * }*/ }