public void ReadFromXML(string file) { XElement Root = XElement.Load(file); GuiLanguageMapTable TableInformation = ReflectionHelpers.ConvertToPropertyFromXML <GuiLanguageMapTable>(Root); this.GuiLanguageMap = TableInformation.GuiLanguageMap; }
public void ReadFromFile(BinaryReader reader) { uint GuiInputMapPtr = reader.ReadUInt32(); uint FlashInputMapPtr = reader.ReadUInt32(); uint GuiFontMapPtr = reader.ReadUInt32(); uint GuiSoundMapPtr = reader.ReadUInt32(); uint GuiLanguageMapPtr = reader.ReadUInt32(); uint GuiInputMapValue = reader.ReadUInt32(); GuiInputMap = new GuiInputMapTable(); GuiInputMap.ReadFromFile(reader); uint FlashInputMapValue = reader.ReadUInt32(); FlashInputMap = new FlashInputMapTable(); FlashInputMap.ReadFromFile(reader); uint GuiFontMapValue = reader.ReadUInt32(); GuiFontMap = new GuiFontMapTable(); GuiFontMap.ReadFromFile(reader); uint GuiSoundMapValue = reader.ReadUInt32(); GuiSoundMap = new GuiSoundMapTable(); GuiSoundMap.ReadFromFile(reader); uint GuiLanguageMapValue = reader.ReadUInt32(); GuiLanguageMap = new GuiLanguageMapTable(); GuiLanguageMap.ReadFromFile(reader); }
public void ReadFromXML(string file) { XElement Root = XElement.Load(file); GuiInputMap = ReflectionHelpers.ConvertToPropertyFromXML <GuiInputMapTable>(Root.Element("GuiInputMapTable")); FlashInputMap = ReflectionHelpers.ConvertToPropertyFromXML <FlashInputMapTable>(Root.Element("FlashInputMapTable")); GuiFontMap = ReflectionHelpers.ConvertToPropertyFromXML <GuiFontMapTable>(Root.Element("GuiFontMapTable")); GuiSoundMap = ReflectionHelpers.ConvertToPropertyFromXML <GuiSoundMapTable>(Root.Element("GuiSoundMapTable")); GuiLanguageMap = ReflectionHelpers.ConvertToPropertyFromXML <GuiLanguageMapTable>(Root.Element("GuiLanguageMapTable")); }