示例#1
0
 void OnGameSettingsApplied()
 {
     Main.Log.Info("GameEvent.OnGameSettingsApplied");
     if (HighLogic.CurrentGame.Parameters.CustomParams <RM_3>().resetCommon)
     {
         Scenario_Module.ResetDefaultRMD();
         HighLogic.CurrentGame.Parameters.CustomParams <RM_3>().resetCommon = false;
         ScreenMessages.PostScreenMessage("Common Resource Monitors have been reset to the default settings", 15);
     }
 }
示例#2
0
        void LoadDefaults()
        {
            Log.Info("LoadDefaults, file: " + dataFile + " exists: " + File.Exists(dataFile).ToString());
            if (!File.Exists(dataFile))
            {
                return;
            }
            initialDefaultRMD = new List <ResourceMonitorDef>();
            ConfigNode defaults = ConfigNode.Load(dataFile);
            ConfigNode r        = defaults.GetNode(DEF_NODENAME);

            if (r.HasNode(DEF_DEFAULT_NODENAME))
            {
                ConfigNode resAlertnode = r.GetNode(DEF_DEFAULT_NODENAME);
                var        resNodes     = resAlertnode.GetNodes(RESNODE);
                foreach (var resNode in resNodes)
                {
                    ResourceMonitorDef defaultResource = new ResourceMonitorDef();

                    resNode.TryGetValue(VAL_RESNAME, ref defaultResource.resname);
                    if (!defaultResource.SetResource(defaultResource.resname))
                    {
                        Log.Error("defaultResource.resname (" + defaultResource.resname + ") not set correctly");
                    }
                    resNode.TryGetValue(VAL_MONITOR, ref defaultResource.monitorByPercentage);
                    resNode.TryGetValue(VAL_PERCENT, ref defaultResource.percentage);
                    resNode.TryGetValue(VAL_AMT, ref defaultResource.minAmt);
                    resNode.TryGetValue(VAL_ALARM, ref defaultResource.alarm);
                    resNode.TryGetValue(VAL_ENABLED, ref defaultResource.Enabled);

                    initialDefaultRMD.Add(defaultResource);

                    Log.Info("Default resource loaded: " + defaultResource.resname);
                }
            }
            Scenario_Module.ResetDefaultRMD();
            if (r.HasNode(DEF_COMMON_NODENAME))
            {
                ConfigNode common        = r.GetNode(DEF_COMMON_NODENAME);
                string[]   resourceNodes = common.GetValues("resource");
                if (resourceNodes.Length > 0)
                {
                    commonResources = resourceNodes;
                    foreach (var rrr in commonResources)
                    {
                        Log.Info("CommonResource loaded: " + rrr);
                    }
                }
            }
        }