public void StartScene(int sceneId) { currentSceneId = sceneId; currentServer = new BaseServer(); currentServer.Connect(ServerConst.ServerAddress, ServerConst.TcpRemotePort, ServerConst.UdpRemotePort, ServerConst.UdpLocalPort, true); Int32Data sceneIdData = new Int32Data(); sceneIdData.Value = sceneId; currentServer.Request(HandlerConst.RequestId.RequsetSceneHandler, -1, sceneIdData, SendType.TCP, (reqSceneRes) => { if (reqSceneRes.GetValue <BoolData>().Value == true) { Debug.logger.Log("请求场景成功"); currentServer.Regist(new List <int> { currentSceneId }, new List <int>(), (pkg) => { Debug.logger.Log("频道注册成功"); EventDispatcher.AddEventListener <NetBehavior>(NetSceneEvent.NetBehaviorAddToScene, AddNetBehavior); EventDispatcher.AddEventListener <NetBehavior>(NetSceneEvent.NetBehaviorRemoveFromScene, RemoveNetBehavior); sceneConnected = true; }); } else { Debug.logger.LogError("NetPost", "请求场景失败"); } }); }