public ProvisioningController(OverridableSettings settings, LagOppstillingService lagOppstillingService, CurrentMatchProvider currentMatchProvider, TilgangsKontroll tilgangsKontroll) { _settings = settings; _lagOppstillingService = lagOppstillingService; _currentMatchProvider = currentMatchProvider; _tilgangsKontroll = tilgangsKontroll; }
public AdminController(GameStateService gameStateService, OverridableSettings appSettings, TilgangsKontroll tilgangsKontroll, PosisjonsService posisjonsService, ExcelImport excelImport, KmlToExcelPoster kmlToExcelPoster, ExcelWriter excelWriter, ExcelExport excelExport, DataContextFactory dataContextFactory, CurrentMatchProvider matchProvider) { _gameStateService = gameStateService; _appSettings = appSettings; _tilgangsKontroll = tilgangsKontroll; _posisjonsService = posisjonsService; _excelImport = excelImport; _kmlToExcelPoster = kmlToExcelPoster; _excelWriter = excelWriter; _excelExport = excelExport; _dataContextFactory = dataContextFactory; _matchProvider = matchProvider; }
public LagOppstillingService(DataContextFactory dataContextFactory, GameStateService gameStateService, TilgangsKontroll tilgangsKontroll) { _dataContextFactory = dataContextFactory; _gameStateService = gameStateService; _tilgangsKontroll = tilgangsKontroll; }
public MeldingService(DataContextFactory dataContextFactory, TilgangsKontroll tilgangsKontroll) { _dataContextFactory = dataContextFactory; _tilgangsKontroll = tilgangsKontroll; }
public GameEventPublisher(MeldingService meldingService, TilgangsKontroll tilgangsKontroll) { _meldingService = meldingService; _tilgangsKontroll = tilgangsKontroll; }