public SessionCodeRepository(ARealmContext context) { _context = context; }
public PhotoTaskRepository(ARealmContext context) { _context = context; }
public DistrictRepository(ARealmContext context) { _context = context; }
public LockedDistrictsRepository(ARealmContext context) { _context = context; }
public static void Initialize(ARealmContext context) { //create db if not yet exists context.Database.EnsureCreated(); if (!context.Sessions.Any()) { var task1 = new PhotoTask() { Title = "phototask 1", Description = "this is a phototask" }; context.PhotoTasks.Add(task1); var task2 = new PhotoTask() { Title = "phototask 2", Description = "this is a phototask" }; context.PhotoTasks.Add(task2); var task3 = new PhotoTask() { Title = "puzzletask 1", Description = "this is a phto" }; context.PhotoTasks.Add(task3); var task4 = new PhotoTask() { Title = "puzzletask 2", Description = "this is a photo" }; context.PhotoTasks.Add(task4); var district1 = new District() { Title = "this is locked district 1", Task = task1 }; district1.CurrentState = new Locked(district1); context.Districts.Add(district1); var district2 = new District() { Title = "this is locked district 2", Task = task2 }; district2.CurrentState = new Locked(district2); context.Districts.Add(district2); var district3 = new District() { Title = "this is locked district 3", Task = task3 }; district3.CurrentState = new Locked(district3); context.Districts.Add(district3); var district4 = new District() { Title = "this is locked district 4", Task = task4 }; district4.CurrentState = new Locked(district4); context.Districts.Add(district4); var districtList = new LockedDistricts() { Districts = new List <District>() }; districtList.Districts.Add(district1); districtList.Districts.Add(district2); districtList.Districts.Add(district3); districtList.Districts.Add(district4); context.LockedDistricts.Add(districtList); //save changes to DB context.SaveChanges(); } }
public LocationTaskRepository(ARealmContext context) { _context = context; }
public TeamRepository(ARealmContext context) { _context = context; }
public PuzzleTaskRepository(ARealmContext context) { _context = context; }