Shift() public method

public Shift ( float x, float y ) : void
x float
y float
return void
示例#1
0
        private void UpdatePoints()
        {
            mLinePrimitive.CreateCircle(Radius, 15);

            if (mCircleOrigin == Geometry.CircleOrigin.TopLeft)
            {
                mLinePrimitive.Shift(Radius, Radius);
            }
        }
示例#2
0
        private void UpdatePoints()
        {
            mLinePrimitive.CreateCircle(Radius, 15);

            if (mCircleOrigin == Geometry.CircleOrigin.TopLeft)
            {
                if (Rotation != 0)
                {
                    Matrix matrix = Matrix.CreateRotationZ(-MathHelper.ToRadians(Rotation));

                    var vector = Radius * matrix.Right + Radius * matrix.Up;

                    mLinePrimitive.Shift(vector.X, vector.Y);
                }
                else
                {
                    mLinePrimitive.Shift(Radius, Radius);
                }
            }
        }