示例#1
0
 public static void RotateMesh(float degreeX, float degreeY, float degreeZ, Scene scene, bool isCameraRotate)
 {
     scene.mesh.Action_Rotate(degreeX * 0.1f, degreeY * 0.1f, degreeZ * 0.1f);
     //scene.worldMap.Action_Rotate(degreeX, degreeY, degreeZ);
     CATransform.InitMVPMatrix(scene, isCameraRotate);
     scene.mesh.Action_Rotate(0, 0, 0);
 }
示例#2
0
 public Scene(int width, int height)
 {
     this.renderState = RenderState.WireFrame;
     InitCamera(width, height);
     InitMesh();
     InitWorldMap();
     InitLight();
     CATransform.InitMVPMatrix(this, false);
 }
示例#3
0
        // 相机左右前后平移
        public static void TranslateCamera(float x, float y, float z, Scene scene)
        {
            Vector4 pos = scene.camera.Position;

            pos.X += x;
            pos.Y += y;
            pos.Z += z;
            scene.camera.Position = pos;
            CATransform.InitMVPMatrix(scene, false);
        }
示例#4
0
        public static void RotateCamera(float degreeX, float degreeY, float degreeZ, Scene scene, bool isCameraRotate)
        {
            //Matrix4x4 rotateNew = new Matrix4x4();
            //rotateNew.SetRotate(degreeX*0.02f, degreeY*0.02f, degreeZ*0.02f);
            Matrix4x4 rotate = scene.camera.rotate;

            scene.camera.rotate.SetRotate(degreeX * 0.1f, degreeY * 0.1f, degreeZ * 0.1f);
            //scene.camera.Position = rotate.ApplY(scene.camera.Position);
            //scene.camera.Yaw = -degreeX/180;
            // scene.camera.Yaw = -degreeY/180;
            //scene.camera.Up = rotate.ApplY(scene.camera.Up);
            //scene.camera.Up.Normalize();
            CATransform.InitMVPMatrix(scene, isCameraRotate);
            scene.camera.rotate.SetRotate(0, 0, 0);
        }
示例#5
0
 public static void Mesh_Move(float dx, float dy, float dz, Scene scene)
 {
     scene.mesh.Action_Move(dx, dy, dz);
     CATransform.InitMVPMatrix(scene, false);
 }
示例#6
0
 public void UpdateCameraRotation(float degree, Scene scene)
 {
     scene.camera.Yaw += degree;
     CATransform.InitMVPMatrix(scene, false);
 }
示例#7
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 public static void UpdateCameraYaw(float yaw, Scene scene)
 {
     scene.camera.Yaw = yaw;
     CATransform.InitMVPMatrix(scene, false);
 }
示例#8
0
 public static void UpdateCameraPitch(float pitch, Scene scene)
 {
     scene.camera.Pitch = pitch;
     CATransform.InitMVPMatrix(scene, false);
 }