public bool Render() { D3D.BeginScene(0.0f, 0f, 0f, 1.0f); Camera.Render(); foreach (BaseShader Shader in RenderStorageSingleton.Instance.ShaderManager.shaders.Values) { Shader.InitCBuffersFrame(D3D.DeviceContext, Camera, WorldSettings); } foreach (IRenderer RenderEntry in Assets.Values) { RenderEntry.UpdateBuffers(D3D.Device, D3D.DeviceContext); RenderEntry.Render(D3D.Device, D3D.DeviceContext, Camera); } //navigationGrids[0].Render(D3D.Device, D3D.DeviceContext, Camera); foreach (var grid in navigationGrids) { grid.Render(D3D.Device, D3D.DeviceContext, Camera); } translokatorGrid.Render(D3D.Device, D3D.DeviceContext, Camera); selectionBox.UpdateBuffers(D3D.Device, D3D.DeviceContext); selectionBox.Render(D3D.Device, D3D.DeviceContext, Camera); TranslationGizmo.UpdateBuffers(D3D.Device, D3D.DeviceContext); TranslationGizmo.Render(D3D.Device, D3D.DeviceContext, Camera); clouds.UpdateBuffers(D3D.Device, D3D.DeviceContext); clouds.Render(D3D.Device, D3D.DeviceContext, Camera); sky.DoRender = WorldSettings.RenderSky; sky.UpdateBuffers(D3D.Device, D3D.DeviceContext); sky.Render(D3D.Device, D3D.DeviceContext, Camera); D3D.EndScene(); return(true); }
public override void UpdateBuffers(Device device, DeviceContext deviceContext) { if (boundingBox != null) { boundingBox.UpdateBuffers(device, deviceContext); } if (lines != null) { for (int i = 0; i < lines.Count; i++) { lines[i].UpdateBuffers(device, deviceContext); } } }