public bool PreInit(IntPtr WindowHandle) { D3D = new DirectX11Class(); if (!D3D.Init(WindowHandle)) { MessageBox.Show("Failed to initialize DirectX11!"); return(false); } Timer = new TimerClass(); FPS = new FPSClass(); Timer.Init(); FPS.Init(); RenderStorageSingleton.Instance.Prefabs = new RenderPrefabs(); if (!RenderStorageSingleton.Instance.ShaderManager.Init(D3D.Device)) { MessageBox.Show("Failed to initialize Shader Manager!"); return(false); } //this is backup! RenderStorageSingleton.Instance.TextureCache.Add(0, TextureLoader.LoadTexture(D3D.Device, D3D.DeviceContext, "texture.dds")); var structure = new M2TStructure(); //import gizmo RenderModel model = new RenderModel(); structure.ReadFromM2T("Resources/GizmoModel.m2t"); model.ConvertMTKToRenderModel(structure); model.InitBuffers(D3D.Device, D3D.DeviceContext); model.DoRender = false; RenderModel sky = new RenderModel(); structure = new M2TStructure(); structure.ReadFromM2T("Resources/sky_backdrop.m2t"); sky.ConvertMTKToRenderModel(structure); sky.InitBuffers(D3D.Device, D3D.DeviceContext); sky.DoRender = false; Assets.Add(1, sky); RenderModel clouds = new RenderModel(); structure = new M2TStructure(); structure.ReadFromM2T("Resources/weather_clouds.m2t"); clouds.ConvertMTKToRenderModel(structure); clouds.InitBuffers(D3D.Device, D3D.DeviceContext); clouds.DoRender = false; Assets.Add(2, clouds); return(true); }
public bool PreInit(IntPtr WindowHandle) { D3D = new DirectX11Class(); if (!D3D.Init(WindowHandle)) { MessageBox.Show("Failed to initialize DirectX11!"); } Profile.Init(); if (!RenderStorageSingleton.Instance.IsInitialised()) { bool result = RenderStorageSingleton.Instance.Initialise(D3D); var structure = new M2TStructure(); //import gizmo RenderModel gizmo = new RenderModel(); structure.ReadFromM2T("Resources/GizmoModel.m2t"); gizmo.ConvertMTKToRenderModel(structure); gizmo.InitBuffers(D3D.Device, D3D.DeviceContext); gizmo.DoRender = true; TranslationGizmo = new GizmoTool(gizmo); sky = new RenderModel(); structure = new M2TStructure(); structure.ReadFromM2T("Resources/sky_backdrop.m2t"); sky.ConvertMTKToRenderModel(structure); sky.InitBuffers(D3D.Device, D3D.DeviceContext); clouds = new RenderModel(); structure = new M2TStructure(); structure.ReadFromM2T("Resources/weather_clouds.m2t"); clouds.ConvertMTKToRenderModel(structure); clouds.InitBuffers(D3D.Device, D3D.DeviceContext); clouds.DoRender = false; } selectionBox.SetColour(System.Drawing.Color.Red); selectionBox.Init(new BoundingBox(new Vector3(0.5f), new Vector3(-0.5f))); selectionBox.DoRender = false; return(true); }