public override void SetListBytes(int fileVersion, ref List <byte> listBytes) { sectionIdentifier = Section.Geometry; listBytes.AddRange(geometryStruct.GetBytes(fileVersion)); listBytes.AddRange(materialList.GetBytes(fileVersion)); listBytes.AddRange(geometryExtension.GetBytes(fileVersion)); }
public override void SetListBytes(int fileVersion, ref List <byte> listBytes) { sectionIdentifier = Section.World; listBytes.AddRange(worldStruct.GetBytes(fileVersion)); listBytes.AddRange(materialList.GetBytes(fileVersion)); listBytes.AddRange(firstWorldChunk.GetBytes(fileVersion)); listBytes.AddRange(worldExtension.GetBytes(fileVersion)); }