public override ShapeBase CreateShapeInstance() { RenderShapeNode shape = new RenderShapeNode("RenderShape"); shape.Position = EditorManager.Scene.CurrentShapeSpawnPosition; return(shape); }
public override ShapeBase CreateShapeInstance() { RenderShapeNode shape = new RenderShapeNode("RenderShape"); shape.Position = EditorManager.Scene.CurrentShapeSpawnPosition; return shape; }