示例#1
0
 public void PauseVideo()
 {
     if (_multipleMedia != null)
     {
         _multipleMedia.Pause();
     }
     else
     {
         Debug.Log("Player not initialized.");
     }
 }
示例#2
0
        public void Transition(int currentFrame, int curView, MultiplePlayerControl multiMedia, HeadTrack _headtrack)
        {
            int gateFrame = (int)(this.gateTime * multiMedia.Player.Info.GetVideoFrameRate());

            if (!isTargetView(curView) && (multiMedia.expectedCurrentFrame == gateFrame || multiMedia.expectedNextFrame == gateFrame) && currentFrame != multiMedia.expectedCurrentFrame && currentFrame != multiMedia.expectedNextFrame)
            {
                Debug.LogError("SKIPPED GATE FRAME!");
            }
            else if (currentFrame > gateFrame || isTargetView(curView))
            {
                multiMedia.expectedCurrentFrame = currentFrame;
                multiMedia.expectedNextFrame    = currentFrame + 1;

                if (sp.jumpImmediately && currentFrame < gateFrame - HeadTrack._LOOP_TRANS_DURATION && isTargetView(curView))
                {
                    int jumpToFrame = gateFrame - (int)(HeadTrack._LOOP_TRANS_DURATION * multiMedia.Player.Info.GetVideoFrameRate());
                    if (sp.views[curView].CanJumpTo(currentFrame, jumpToFrame, sp.jumpThreshold))
                    {
                        float jumpToTime = this.gateTime - HeadTrack._LOOP_TRANS_DURATION;
                        Debug.Log("Frame rate: " + multiMedia.Player.Info.GetVideoFrameRate());
                        Debug.Log("Sp start time: " + sp.startTime + " Jump to time: " + jumpToTime);
                        Debug.Log("GOING to jump from " + (sp.startTime + 1f * currentFrame / multiMedia.Player.Info.GetVideoFrameRate()) + " to time " + (sp.startTime + jumpToTime));
                        this.sp.views[curView].AddLoopArc(sp.startTime + 1f * currentFrame / multiMedia.Player.Info.GetVideoFrameRate(), sp.startTime + jumpToTime, sp.startTime, sp.endTime);
                        Debug.Log("Sp now has " + this.sp.views[curView].GetLoopArcs().Count() + " looparcs");

                        LoopArc currentLoop = this.sp.views[curView].GetCurrentLoop();
                        multiMedia.currentLoopArc = currentLoop;
                        multiMedia._mediaOffset   = currentLoop.fromTime - currentLoop.toTime;
                        Debug.Log("Media current loop arc is " + multiMedia.currentLoopArc + ". Set media offset to " + multiMedia._mediaOffset);

                        // Seek to apply media offset.
                        multiMedia.isTransitioning = true;
                        multiMedia.SyncMediaPlayers();
                        multiMedia.expectedCurrentFrame = jumpToFrame;
                        multiMedia.expectedNextFrame    = jumpToFrame + 1;
                    }
                }

                return; // Don't transition if current frame is past gate frame.
            }

            int jumpTo;
            int fromFrame = currentFrame;

            if (sp.ReachedCutFrame(curView, currentFrame))
            {
                jumpTo = sp.FindJumpToFrame(curView, currentFrame);
                Debug.Log("Reached cut frame. Jumping to: " + jumpTo);
            }
            else if (sp.PastLastCutFrame(curView, currentFrame))  // May happen if computer suddenly lagged and missed a frame update.
            {
                Debug.LogWarning("ERROR! REACHED DANGER ZONE " + curView + ", " + currentFrame);
                int lastCutFrame = sp.FindLastCutFrame(curView);
                jumpTo    = sp.FindJumpToFrame(curView, lastCutFrame);
                fromFrame = lastCutFrame;
            }
            else
            {
                jumpTo = currentFrame + 1;
            }
            multiMedia.expectedCurrentFrame = currentFrame;
            multiMedia.expectedNextFrame    = jumpTo;

            if (jumpTo == currentFrame)
            {
                Debug.Log("Paused media player because jumpto " + jumpTo + " is same as current frame: " + currentFrame);
                _headtrack.playMode = false;
                multiMedia.Pause();
            }
            else if (jumpTo != currentFrame + 1)  // if jumping to a frame that's not the next frame, then perform a seek. Otherwise just keep playing.
            {
                float jumpToTime = 1f * jumpTo / multiMedia.Player.Info.GetVideoFrameRate();
                Debug.Log("Frame rate: " + multiMedia.Player.Info.GetVideoFrameRate());
                Debug.Log("Sp start tiem: " + sp.startTime + " Jump to time: " + jumpToTime);
                Debug.Log("GOING to jump from " + (sp.startTime + 1f * currentFrame / multiMedia.Player.Info.GetVideoFrameRate()) + " to time " + (sp.startTime + jumpToTime));
                this.sp.views[curView].AddLoopArc(sp.startTime + currentFrame / multiMedia.Player.Info.GetVideoFrameRate(), sp.startTime + jumpToTime, sp.startTime, sp.endTime);
                Debug.Log("Sp now has " + this.sp.views[curView].GetLoopArcs().Count() + " looparcs");

                // Set media offset.
                LoopArc currentLoop = this.sp.views[curView].GetCurrentLoop();
                multiMedia.currentLoopArc = currentLoop;
                multiMedia._mediaOffset   = currentLoop.fromTime - currentLoop.toTime;

                Debug.Log("Set media offset to " + multiMedia._mediaOffset);

                // Seek to apply media offset.
                multiMedia.isTransitioning = true;
                multiMedia.SyncMediaPlayers();
                multiMedia.expectedCurrentFrame = jumpTo;
                multiMedia.expectedNextFrame    = jumpTo + 1;
            }
        }