static byte _1bppRenderChar(byte chr, int x, int font, WritingBuffer buf) { //Renders a character int tileHeight = 2; int tileWidth = 2; int tileX = x >> 3; int chrPos = chr * tileWidth * tileHeight * 8; int offsetX = x & 7; int startOffsetY = 3 & 7; if (font == 1) //Saturn font is higher, for some reason... { startOffsetY = 0; } byte vWidth = Fonts[font].fontWidth[chr * 2]; byte rWidth = Fonts[font].fontWidth[(chr * 2) + 1]; if (font == 1 && vWidth != rWidth) //The Saturn font is compressed horizontally by removing 1 trailing pixel { vWidth -= 1; } for (int dTileY = 0; dTileY < tileHeight; dTileY++) { int dTileX = 0; int renderedWidth = rWidth; while (renderedWidth > 0) { int offsetY = startOffsetY & 7; int tileIndexX = tileX + dTileX; int tileIndexY = dTileY; _1bppTile leftTile = buf.tiles[dTileY, tileIndexX]; _1bppTile rightTile = buf.tiles[dTileY, tileIndexX + 1]; for (int row = 0; row < 8; row++) { ushort canvasRow = (ushort)(leftTile.getRow(row + offsetY) | (rightTile.getRow(row + offsetY) << 8)); ushort glyphRow = (ushort)(Fonts[font].font[chrPos + row + (((dTileY * tileWidth) + dTileX) * 8)] << offsetX); canvasRow |= glyphRow; leftTile.setRow(row + offsetY, (byte)(canvasRow & 0xFF)); rightTile.setRow(row + offsetY, (byte)((canvasRow >> 8) & 0xFF)); if (row != 7 && row + offsetY == 7) { offsetY = -(row + 1); tileIndexY++; leftTile = buf.tiles[tileIndexY, tileIndexX]; rightTile = buf.tiles[tileIndexY, tileIndexX + 1]; } } renderedWidth -= 8; dTileX++; } } return(vWidth); }
static int insertInGraphics(WritingBuffer buf, int usedInGraphics) { //Optimally inserts the graphics inside the final product int total = usedInGraphics; for (int i = 0; i < buf.used; i++) { for (int j = 0; j < WritingBuffer.yLength; j++) { _1bppTile tile = buf.tiles[j, i]; int rot = 0; int pos = -1; if (emptyTile.Equals(tile)) { pos = 0x2FF; //Empty tile } else { pos = getPosInFinal(tile, total, _1bppGraphics); } if (pos == -1) { rot = 1; pos = getPosInFinal(tile, total, _1bppGraphics_RotX); if (pos == -1) { rot = 2; pos = getPosInFinal(tile, total, _1bppGraphics_RotY); if (pos == -1) { rot = 3; pos = getPosInFinal(tile, total, _1bppGraphics_RotXY); } } } if (pos == -1) //Hasn't been found in any of the ways the buffer can be looked at { rot = 0; pos = total++; _1bppGraphics[pos] = tile; //If we're here, we already calculated all four of them _1bppGraphics_RotX[pos] = tile.rotateX(); _1bppGraphics_RotY[pos] = tile.rotateY(); _1bppGraphics_RotXY[pos] = _1bppGraphics_RotX[pos].rotateY(); } buf.arrangements[j, i] = (ushort)(Palette | (pos + arrStart) | (rot << 0xA)); } } return(total); }
static int getPosInFinal(_1bppTile tile, int total, _1bppTile[] finalProd) { int pos = -1; for (int k = 0; k < total; k++) { if (finalProd[k].Equals(tile)) { pos = k; break; } } return(pos); }
public WritingBuffer() { used = 0; startPos = 0; tiles = new _1bppTile[yLength, 0x20]; arrangements = new ushort[yLength, 0x20]; for (int i = 0; i < yLength; i++) { for (int j = 0; j < 0x20; j++) { tiles[i, j] = new _1bppTile(); arrangements[i, j] = 0x3FF; //Empty tile } } }
public _1bppTile rotateX() { _1bppTile newTile = new _1bppTile(tile); for (int row = 0; row < 8; row++) { byte val = newTile.getRow(row); byte newVal = 0; for (int i = 0; i < 8; i++) { newVal |= (byte)(((val >> i) & 1) << (7 - i)); } newTile.setRow(row, newVal); } return(newTile); }
public _1bppTile rotateY() { _1bppTile newTile = new _1bppTile(tile); for (int column = 0; column < 8; column++) { UInt64 val = newTile.getColumn(column); UInt64 newVal = 0; for (int i = 0; i < 8; i++) { newVal |= ((val >> (i * 8)) & 0xFF) << ((7 - i) * 8); } newTile.setColumn(column, newVal); } return(newTile); }
public bool Equals(_1bppTile t) { return(this.tile == t.tile); }
static void Main(string[] args) { if (args.Length != 2) { return; } //Initialization string rendersJson = File.ReadAllText(args[0]); string dataFolder = args[1] + Path.DirectorySeparatorChar; Fonts = new RenderFont[2]; Fonts[0] = new RenderFont(dataFolder, "main"); Fonts[1] = new RenderFont(dataFolder, "saturn"); byte[] CastGraphics = File.ReadAllBytes(dataFolder + "cast_sign_graphics.bin"); byte[] CastArrangements = File.ReadAllBytes(dataFolder + "cast_sign_arrangements.bin"); List <Render> renders = JsonConvert.DeserializeObject <RenderRoot>(rendersJson).Renders; BitsToNybbleLookup = Asset.ReadAllBytes("bits_to_nybbles.bin"); m12CharByteLookup = JsonConvert.DeserializeObject <Dictionary <string, byte> >(Asset.ReadAllText("m12-byte-lookup.json")); Graphics = new byte[0x8000]; Arrangements = new ushort[0x48E0]; for (int i = 0; i < Arrangements.Length; i++) { Arrangements[i] = 0x3FF; //Empty tile } for (int i = 0; i < CastGraphics.Length; i++) { Graphics[0x8000 - CastGraphics.Length + i] = CastGraphics[i]; //Put the CAST graphics in } int castArrPos = readIntLE(CastArrangements, 0); //First 4 bytes are the position of the CAST arrangements for (int i = 0; i < ((CastArrangements.Length - 4) >> 1); i++) //Put the CAST arrangements in { Arrangements[(castArrPos / 2) + i] = readUShortLE(CastArrangements, (i * 2) + 4); } int maxTiles = 0x300 - (CastGraphics.Length / 0x20); _1bppGraphics = new _1bppTile[maxTiles]; _1bppGraphics_RotX = new _1bppTile[maxTiles]; _1bppGraphics_RotY = new _1bppTile[maxTiles]; _1bppGraphics_RotXY = new _1bppTile[maxTiles]; int UsedTiles = 0; WritingBuffer[] buffers = new WritingBuffer[renders.Count]; //Render the text as 1bpp for (int i = 0; i < renders.Count; i++) { buffers[i] = renderText(renders[i]); } for (int i = 0; i < buffers.Length; i++) { UsedTiles = insertInGraphics(buffers[i], UsedTiles); } //Put the arrangements in for (int i = 0; i < renders.Count; i++) { int pos = buffers[i].startPos + 1 + (renders[i].Y * 0x20); //The + 1 is here because the scene's map starts from tile 1. Not tile 0 if (renders[i].Separate_file_name == "") { for (int j = 0; j < buffers[i].used; j++) { for (int k = 0; k < WritingBuffer.yLength; k++) { Arrangements[pos + j + (k * 0x20)] = buffers[i].arrangements[k, j]; } } } else { //This is an arrangement that changes when the game is running. Set the starting arrangements to empty for (int j = 0; j < buffers[i].used; j++) { for (int k = 0; k < WritingBuffer.yLength; k++) { Arrangements[pos + j + (k * 0x20)] = 0x3FF; //Empty tile } } //Save this in an external file File.WriteAllBytes(dataFolder + "cast_roll_" + renders[i].Separate_file_name + "_arrangement.bin", prepareSeparateRender(buffers[i])); File.WriteAllBytes(dataFolder + "cast_roll_" + renders[i].Separate_file_name + "_data.bin", prepareSeparateRenderData(buffers[i], renders[i])); File.WriteAllBytes(dataFolder + "cast_roll_" + renders[i].Separate_file_name + "_size.bin", prepareSeparateRenderSize(buffers[i])); } } //Convert the 1bpp tiles to 4bpp for (int tile = 0; tile < UsedTiles; tile++) { int basePos = (tile * 0x20) + 0x2000; _1bppTile pre_converted_tile = _1bppGraphics[tile]; for (int i = 0; i < 8; i++) { int row = readIntLE(BitsToNybbleLookup, pre_converted_tile.getRow(i) * 4); for (int j = 0; j < 4; j++) { Graphics[basePos + (i * 4) + j] = (byte)((row >> (j * 8)) & 0xFF); } } } //File.WriteAllBytes(dataFolder + "cast_roll_graphics.bin", Graphics); //File.WriteAllBytes(dataFolder + "cast_roll_arrangements.bin", convertUShortArrToByteArrLE(Arrangements)); File.WriteAllBytes(dataFolder + "cast_roll_first_free.bin", convertUShortToByteArrLE((ushort)(UsedTiles + 0x100))); File.WriteAllBytes(dataFolder + "cast_roll_graphics_[c].bin", GBA.LZ77.Compress(Graphics)); File.WriteAllBytes(dataFolder + "cast_roll_arrangements_[c].bin", GBA.LZ77.Compress(convertUShortArrToByteArrLE(Arrangements))); }