protected override void Update(RenderContext ctx) { var meshes = (IMesh[])ctx.Data; CameraSettings.TwoDimnesion(ctx.Parent.Camera); ctx.Parent.Camera.transform.position = new Vector3(-8.5f, 60f, 19f); ctx.Parent.Show(meshes); }
private static void Initialize(RenderContext ctx) { CameraSettings.TwoDimnesion(ctx.Parent.Camera); }