示例#1
0
        private void goButton_Click(object sender, EventArgs e)
        {
            //Give the user the option to name the rules
            //This might be phased out later when there are RuleSet-specific options (including naming, hopefully)
            //We just want the user to be comfortable with naming rule sets, to allow for a more object-oriented paradigm with the RuleSet object in the future
            if (this._rules.SetName.Equals("Unnamed") && (MessageBox.Show("Do you want to name this rule set?", "", MessageBoxButtons.YesNo) == DialogResult.Yes))
            {
                var namingDialog = new CustomDialog("Edit Name...", "[Enter name for this set of rules]", "OK", "Cancel");
                namingDialog.EnableEditing = true;

                //goto header in case the name is invalid
Name:
                if (namingDialog.ShowDialog() == DialogResult.OK)
                {
                    var regex = new Regex("[" + Regex.Escape(new string(System.IO.Path.GetInvalidPathChars())) + "]");
                    if (namingDialog.MessageText.Equals("[Enter name for this set of rules]"))
                    {
                        MessageBox.Show("Enter a name for this set of rules!", "Error: No name!", MessageBoxButtons.OK);
                        goto Name;
                    }
                    else if (regex.IsMatch(namingDialog.MessageText))
                    {
                        MessageBox.Show("Invalid name!  Please try again.", "Error: Invalid name", MessageBoxButtons.OK);
                        goto Name;
                    }
                    else
                    {
                        this._rules.SetName = namingDialog.MessageText;
                        namingDialog.Dispose(); //Only dispose after grabbing the message text
                        this._stats = new RenamingStats(this._rules.RuleList);
                        this.Execute();
                    }
                }
            }
            else
            {
                this._stats = new RenamingStats(this._rules.RuleList);
                this.Execute();
            }
        }