public void Dispose() { GameEvents.onPlanetariumTargetChanged.Remove(OnChangeTarget); MapView.OnEnterMapView -= OnEnterMapView; MapView.OnExitMapView -= OnExitMapView; mSatelliteFragment.Dispose(); mAntennaFragment.Dispose(); }
public override void Hide() { if (mAntennaFragment != null) { mAntennaFragment.Dispose(); mAntennaFragment = null; } GameEvents.onVesselChange.Remove(OnVesselChange); base.Hide(); }