/// <summary>When a menu is open (<see cref="Game1.activeClickableMenu"/> isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void OnRenderedActiveMenu(object sender, RenderedActiveMenuEventArgs e) { if (!Context.IsWorldReady) { return; } _handler.DrawFridge(); }
private void Draw(object sender, EventArgs e) { if (!Context.IsWorldReady) { return; } _handler.DrawFridge(); }