public void DoSwitch() { if (isArmed != desiredArmState) { if (!isArmed) { Arm(); } else { Disarm(); } } if (desiredChannel != currentChannel) { currentChannel = desiredChannel; Resources.Sound.RemoteChannelChange.PlayOneShot(this); } RemoteExplosivesUtility.UpdateSwitchDesignation(this); }
public override void SpawnSetup(Map map, bool respawningAfterLoad) { base.SpawnSetup(map, respawningAfterLoad); Resources.Graphics.FlareOverlayStrong.drawSize = Resources.Graphics.FlareOverlayNormal.drawSize = def.graphicData.drawSize; RemoteExplosivesUtility.UpdateSwitchDesignation(this); explosiveComp = GetComp <CompCustomExplosive>(); replaceComp = GetComp <CompAutoReplaceable>(); if (replaceComp != null) { replaceComp.DisableGizmoAutoDisplay(); } if (justCreated) { if (CustomProps.startsArmed) { Arm(); } justCreated = false; } }
private void ArmGizmoAction() { desiredArmState = !desiredArmState; RemoteExplosivesUtility.UpdateSwitchDesignation(this); }
private void ChannelGizmoAction() { desiredChannel = RemoteExplosivesUtility.GetNextChannel(desiredChannel); RemoteExplosivesUtility.UpdateSwitchDesignation(this); }