public virtual void Close() { fActive = false; if (fBindingV4 != null && fBindV4) { fBindingV4.Unbind(true); } if (fBindingV6 != null && fBindV6) { fBindingV6.Unbind(true); } }
public virtual void Close() { fActive = false; if (fBindingV4 != null && fBindV4) { fBindingV4.Unbind(true); } if (fBindingV6 != null && fBindV6) { fBindingV6.Unbind(true); } }