//============================================================================* // VerifyFirearmAccessory() //============================================================================* public bool VerifyFirearmAccessory(cGear Gear) { //----------------------------------------------------------------------------* // Check Filters //----------------------------------------------------------------------------* if (!m_afFilters[(int)Gear.GearType]) { return(false); } //----------------------------------------------------------------------------* // If firearm is null, it's good to go //----------------------------------------------------------------------------* if (m_Firearm == null) { return(true); } //----------------------------------------------------------------------------* // Otherwise, only gear for the specified firearm is ok //----------------------------------------------------------------------------* cFirearm Firearm = (cFirearm)Gear.Parent; if (Firearm == null || Firearm.CompareTo(m_Firearm) != 0) { return(false); } return(true); }
//============================================================================* // CompareTo() //============================================================================* public int CompareTo(cBatchTest BatchTest) { if (BatchTest == null) { return(1); } //----------------------------------------------------------------------------* // Compare Batch //----------------------------------------------------------------------------* int rc = m_Batch.CompareTo(BatchTest.m_Batch); //----------------------------------------------------------------------------* // Firearm //----------------------------------------------------------------------------* if (rc == 0) { rc = m_Firearm.CompareTo(BatchTest.m_Firearm); //----------------------------------------------------------------------------* // NumRounds //----------------------------------------------------------------------------* if (rc == 0) { rc = m_nNumRounds.CompareTo(BatchTest.m_nNumRounds); } } return(rc); }
//============================================================================* // Synch() - Firearm //============================================================================* public bool Synch(cFirearm Firearm) { if (Firearm != null && Firearm.CompareTo(m_Firearm) == 0) { m_Firearm = Firearm; return(true); } return(false); }
//============================================================================* // Synch() - Firearm //============================================================================* public void Synch(cFirearm Firearm) { if (Firearm != null) { foreach (cAmmoTest AmmoTest in m_TestList) { if (Firearm.CompareTo(AmmoTest.Firearm) == 0) { AmmoTest.Firearm = Firearm; } } } }
//============================================================================* // Comparer() //============================================================================* public static int Comparer(cFirearm Firearm1, cFirearm Firearm2) { if (Firearm1 == null) { if (Firearm2 != null) { return(-1); } else { return(0); } } else { if (Firearm2 == null) { return(1); } } return(Firearm1.CompareTo(Firearm2)); }
//============================================================================* // ResolveIdentities() //============================================================================* public bool ResolveIdentities(cDataFiles DataFiles) { bool fChanged = false; if (m_Firearm != null && m_Firearm.Identity) { foreach (cFirearm Firearm in DataFiles.FirearmList) { if (!Firearm.Identity && m_Firearm.CompareTo(Firearm) == 0) { m_Firearm = Firearm; fChanged = true; break; } } } if (m_Load != null && m_Load.Identity) { foreach (cLoad Load in DataFiles.LoadList) { if (!Load.Identity && m_Load.CompareTo(Load) == 0) { m_Load = Load; fChanged = true; break; } } } return(fChanged); }
//============================================================================* // CompareTo() //============================================================================* public int CompareTo(cChargeTest ChargeTest) { if (ChargeTest == null) { return(1); } //----------------------------------------------------------------------------* // Date //----------------------------------------------------------------------------* int rc = m_TestDate.CompareTo(ChargeTest.m_TestDate); // Sort Latest to Oldest if (rc != 0) { return(rc < 0 ? 1 : -1); } //----------------------------------------------------------------------------* // Source //----------------------------------------------------------------------------* if (rc == 0) { rc = m_strSource.ToUpper().CompareTo(ChargeTest.m_strSource.ToUpper()); //----------------------------------------------------------------------------* // Firearm //----------------------------------------------------------------------------* if (rc == 0) { if (m_Firearm != null) { rc = m_Firearm.CompareTo(ChargeTest.m_Firearm); } //----------------------------------------------------------------------------* // Barrel Length //----------------------------------------------------------------------------* if (rc == 0) { rc = m_dBarrelLength.CompareTo(ChargeTest.m_dBarrelLength); //----------------------------------------------------------------------------* // Twist //----------------------------------------------------------------------------* if (rc == 0) { rc = m_dTwist.CompareTo(ChargeTest.m_dTwist); //----------------------------------------------------------------------------* // Muzzle Velocity //----------------------------------------------------------------------------* if (rc == 0) { rc = m_nMuzzleVelocity.CompareTo(ChargeTest.m_nMuzzleVelocity); //----------------------------------------------------------------------------* // Pressure //----------------------------------------------------------------------------* if (rc == 0) { rc = m_nPressure.CompareTo(ChargeTest.m_nPressure); } } } } } } //----------------------------------------------------------------------------* // Return results //----------------------------------------------------------------------------* return(rc); }
//============================================================================* // CompareTo() //============================================================================* public int CompareTo(cAmmoTest AmmoTest) { if (AmmoTest == null) { return(1); } //----------------------------------------------------------------------------* // Date //----------------------------------------------------------------------------* int rc = m_TestDate.CompareTo(AmmoTest.m_TestDate); //----------------------------------------------------------------------------* // Firearm //----------------------------------------------------------------------------* if (rc == 0) { if (m_Firearm == null) { if (AmmoTest.m_Firearm != null) { rc = -1; } else { rc = 0; } } else { if (AmmoTest.m_Firearm == null) { rc = 1; } else { rc = m_Firearm.CompareTo(AmmoTest.m_Firearm); } } //----------------------------------------------------------------------------* // NumRounds //----------------------------------------------------------------------------* if (rc == 0) { rc = m_nNumRounds.CompareTo(AmmoTest.m_nNumRounds); //----------------------------------------------------------------------------* // Detail Data //----------------------------------------------------------------------------* if (rc == 0) { rc = m_nMuzzleVelocity.CompareTo(AmmoTest.m_nMuzzleVelocity); if (rc == 0) { rc = m_dBarrelLength.CompareTo(AmmoTest.m_dBarrelLength); if (rc == 0) { rc = m_dTwist.CompareTo(AmmoTest.m_dTwist); if (rc == 0) { rc = m_dBestGroup.CompareTo(AmmoTest.m_dBestGroup); if (rc == 0) { rc = m_dBestGroupRange.CompareTo(AmmoTest.m_dBestGroupRange); if (rc == 0) { if (m_strNotes == null) { m_strNotes = ""; } rc = m_strNotes.CompareTo(AmmoTest.m_strNotes); } } } } } } } } return(rc); }