//============================================================================* // CompareBasics() //============================================================================* public int CompareBasics(cBallistics Ballistics) { if (Ballistics == null) { return(1); } int rc = BallisticCoefficient.CompareTo(Ballistics.BallisticCoefficient); if (rc == 0) { rc = BulletDiameter.CompareTo(Ballistics.BulletDiameter); if (rc == 0) { rc = BulletWeight.CompareTo(Ballistics.BulletWeight); if (rc == 0) { rc = BulletLength.CompareTo(Ballistics.BulletLength); if (rc == 0) { rc = MuzzleVelocity.CompareTo(Ballistics.MuzzleVelocity); } } } } return(rc); }
//============================================================================* // CompareAtmospherics() //============================================================================* public int CompareAtmospherics(cBallistics Ballistics) { int rc = WindDirection.CompareTo(Ballistics.WindDirection); if (rc == 0) { rc = WindSpeed.CompareTo(Ballistics.WindSpeed); } return(rc); }
//============================================================================* // CompareTo() //============================================================================* public int CompareTo(Object BallisticsObject) { cBallistics Ballistics = (cBallistics)BallisticsObject; if (Ballistics == null) { return(1); } int rc = CompareBasics(Ballistics); if (rc == 0) { rc = CompareAtmospherics(Ballistics); } return(rc); }
//============================================================================* // Comparer() //============================================================================* public static int Comparer(Object Data1, Object Data2) { if (Data1 == null) { if (Data2 != null) { return(-1); } else { return(0); } } cBallistics Ballistics1 = (cBallistics)Data1; return(Ballistics1.CompareTo(Data2)); }
//============================================================================* // cBallistics() - Copy Constructor //============================================================================* public cBallistics(cBallistics Ballistics) : base(Ballistics) { m_eDragFunction = Ballistics.m_eDragFunction; m_nMuzzleHeight = Ballistics.m_nMuzzleHeight; m_dZeroRange = Ballistics.m_dZeroRange; m_dSightHeight = Ballistics.m_dSightHeight; m_dScopeClick = Ballistics.m_dScopeClick; m_eTurretType = Ballistics.m_eTurretType; m_dRange = Ballistics.m_dRange; m_dMinRange = Ballistics.m_dMinRange; m_dMaxRange = Ballistics.m_dMaxRange; m_dTargetRange = Ballistics.m_dTargetRange; m_dIncrement = Ballistics.m_dIncrement; m_dSlope = Ballistics.m_dSlope; m_fActive = Ballistics.m_fActive; m_dDK = Ballistics.m_dDK; m_dElevation0 = Ballistics.m_dElevation0; m_dRemainingVelocity = Ballistics.m_dRemainingVelocity; m_dTimeOfFlight = Ballistics.m_dTimeOfFlight; m_dWindDrift = Ballistics.m_dWindDrift; m_dWindDriftMOA = Ballistics.m_dWindDriftMOA; m_dBulletPath = Ballistics.m_dBulletPath; m_dBulletPathMOA = Ballistics.m_dBulletPathMOA; m_strScopeClicks = Ballistics.m_strScopeClicks; }