internal static void Save() { SerializeXml.SerializeToXml(RelaxedWinner.MessageData, Path.Combine(Folder, FileName)); }
public static void GetData() { if (true) /*!File.Exists(Path.Combine(Folder, FileName))*/ { RelaxedWinner.MessageData.GameEnd = new List <Information> { new Information { Message = "gg" }, new Information { Message = "GG" }, new Information { Message = "GG WP" }, new Information { Message = "gg wp" } }; RelaxedWinner.MessageData.GameStart = new List <Information> { new Information { Message = "gl & hf" }, new Information { Message = "GL & HF" }, new Information { Message = "gl && hf" }, new Information { Message = "GL && HF" }, new Information { Message = "GL HF" }, new Information { Message = "gl hf" }, new Information { Message = "gl" }, new Information { Message = "GL" }, new Information { Message = "HF" }, new Information { Message = "hf" } }; //Save(); } else { RelaxedWinner.MessageData = (Messages) SerializeXml.DeserializeFromXml( Path.Combine(Folder, FileName), RelaxedWinner.MessageData.GetType()); } }