public override IShaderResource Resource(string name) { // Try to find existing resource foreach (var resource in resources) { if (resource.Name == name) { return(resource); } } // Otherwise add a resource instance int vertexIndex = vertex.Resource(name); int pixelIndex = pixel.Resource(name); if (pixelIndex == -1 && pixelIndex == -1) { Debug.ThrowError("Shader", string.Format("Shader resource '{0}' does not exist.", name)); } var newResource = new ShaderResource(name, video.com, vertex.com, pixel.com, vertexIndex, pixelIndex); resources.Add(newResource); return(newResource); }
public override IShaderResource Resource(string name) { // Try to find existing resource foreach (var resource in resources) { if (resource.Name == name) return resource; } // Otherwise add a resource instance int vertexIndex = vertex.Resource(name); int pixelIndex = pixel.Resource(name); if (pixelIndex == -1 && pixelIndex == -1) { Debug.ThrowError("Shader", string.Format("Shader resource '{0}' does not exist.", name)); } var newResource = new ShaderResource(name, video.com, vertex.com, pixel.com, vertexIndex, pixelIndex); resources.Add(newResource); return newResource; }