public PackageReader(ISerializer serializer) { _Machine = new StageMachine(); _Serializer = serializer; _DoneEvent += _Empty; ErrorEvent += _Empty; }
public User(ISoulBinder soul_binder,IAccountFinder account_finder , IWheelService wheel_service) { _SoulBinder = soul_binder; _AccountFinder = account_finder; _WheelService = wheel_service; _Machine = new StageMachine(); }
// Use this for initialization void Start() { _Machine = new Regulus.Utility.StageMachine(); _InitialWindow(); this._ToSetting(); }
public User(IAgent agent) { _Agent = agent; _ConnectProvider = new TProvider<IConnect>(); _OnlineProvider = new TProvider<IOnline>(); _Machine = new StageMachine(); _Updater = new Updater(); }
public AdsorptionWindow() { _Machine = new StageMachine(); _Drawer = this; }
public ControlStatus(ISoulBinder binder, Entity player, Mover mover , IMapFinder map) { _Binder = binder; _Player = player; _Map = map; _Status = new StageMachine(); _TimeCounter = new TimeCounter(); }
public Aboriginal(IMapFinder map, IMapGate gate, Entity actor, Wisdom wisdom) { _Gate = gate; _Wisdom = wisdom; _Updater = new Updater(); _Map = map; _Actor = actor; _Machine = new StageMachine(); }
public Bot(string ip_address, int port, IUser user) { // TODO: Complete member initialization _IpAddress = ip_address; _Port = port; _User = user; _Id = Guid.NewGuid(); _Machine = new StageMachine(); }
public Aboriginal(IMapFinder map,IMapGate gate, Entity actor , Wisdom wisdom) { _Gate = gate; _Wisdom = wisdom; _Updater = new Updater(); _Map = map; _Actor = actor; _Machine = new StageMachine(); }
public Aboriginal(IMapFinder map, IMapGate gate, Entity actor, Behavior behavior) { _Gate = gate; _Behavior = behavior; _Updater = new Updater(); _Map = map; _Actor = actor; _Machine = new StageMachine(); }
public User(ISoulBinder binder, IAccountFinder account_finder, IGameRecorder game_record_handler, Zone zone) { this._Machine = new StageMachine(); this._Binder = binder; this._AccountFinder = account_finder; this._GameRecorder = game_record_handler; this._Zone = zone; _Version = "0.0.0.0"; }
public Complex() { _LogRecorder = new LogFileRecorder("Play"); _StorageVerifyData = new Regulus.CustomType.Verify(); _FormulaVerifyData = new Regulus.CustomType.Verify(); _Machine = new StageMachine(); _Updater = new Updater(); _BuildParams(); _BuildUser(); }
public GameStage(ISoulBinder binder, IMapFinder map, IMapGate gate, Entity entity) { _Gate = gate; _Map = map; _Binder = binder; _DeltaTimeCounter = new TimeCounter(); _UpdateTimeCounter = new TimeCounter(); _Updater = new Updater(); _Machine = new StageMachine(); _DifferenceNoticer = new DifferenceNoticer <IIndividual>(); _Player = entity; _Mover = new Mover(this._Player); }
public PeerHandler(Command command, Utility.Console.IViewer viwer, IPeer peer) { _SendMachine = new StageMachine(); _ReceiveMachine = new StageMachine(); _Viewer = viwer; _Command = command; _Id = ++_PeerId; _Peer = peer; _CommandSendString = string.Format("ss{0}", _Id); _CommandSendContinousNumber = string.Format("scn{0}", _Id); _CommandReceiveString = string.Format("rs{0}", _Id); _CommandReceiveContinousNumber = string.Format("rcn{0}", _Id); _CommandView = string.Format("view{0}", _Id); }
public GameStage(ISoulBinder binder, IMapFinder map , IMapGate gate, Entity entity) { _Gate = gate; _Map = map; _Binder = binder; _DeltaTimeCounter = new TimeCounter(); _UpdateTimeCounter = new TimeCounter(); _Updater = new Updater(); _Machine = new StageMachine(); _DifferenceNoticer = new DifferenceNoticer<IIndividual>(); _Player = entity; _Mover = new Mover(this._Player); }
public User(ISoulBinder binder, IStorage storage) { _Storage = storage; _Binder = binder; _Machine = new StageMachine(); }
public Login() { _Machine = new StageMachine(); }
public QuickLaunch() { _Machine = new Regulus.Utility.StageMachine(); }
public LoginHandler() { _Machine = new Regulus.Utility.StageMachine(); }
private void _Setup() { _Machine = new StageMachine(); _Updater = new Updater(); _Binders = new Queue<ISoulBinder>(); _UnhandleCrash(); _InitialLog(); _CreateStorage(); _Enable = true; }
public TalkerBroadcaster() { _Machine = new StageMachine(); }
protected override void _Launch() { _Machine = new StageMachine(); _ToStart(); }
public AccountBroadcaster() { _Machine = new StageMachine(); }
public Server() { _Machine = new StageMachine(); _Updater = new Updater(); }
public PlayerBroadcaster() { _Machine = new StageMachine(); }