public Actor(Serializable.EntityPropertyInfomation property , Serializable.EntityLookInfomation look) : base(property.Id) { _Property = property; _Look = look; _BodyWidth = 1; _BodyHeight = 1; }
public Actor(Serializable.EntityPropertyInfomation property , Serializable.EntityLookInfomation look) : base(property.Id) { _Property = property; _Look = look; _BodyWidth = 1; _BodyHeight = 1; _Behavior = new Behavior(this); _PropertyAbility = new ActorPropertyAbility(_Property, _Look); }
public ActorPropertyAbility(Serializable.EntityPropertyInfomation property , Serializable.EntityLookInfomation look) { _Property = property; _Look = look; _Mode = ActorMode.Explore; _Updater = new Utility.Updater(); _ExpendEnergy = false; }
public ActorDoWakin(Serializable.EntityPropertyInfomation property) { Timer = new Utility.TimeCounter(); this._Property = property; }