示例#1
0
文件: Actor.cs 项目: kof1016/Regulus
 public Actor(Serializable.EntityPropertyInfomation property , Serializable.EntityLookInfomation look)
     : base(property.Id)
 {
     _Property = property;
     _Look = look;
     _BodyWidth = 1;
     _BodyHeight = 1;
 }
示例#2
0
        public Actor(Serializable.EntityPropertyInfomation property , Serializable.EntityLookInfomation look)
            : base(property.Id)
        {
            _Property = property;
            _Look = look;
            _BodyWidth = 1;
            _BodyHeight = 1;

            _Behavior = new Behavior(this);
            _PropertyAbility = new ActorPropertyAbility(_Property, _Look);
        }
 public ActorPropertyAbility(Serializable.EntityPropertyInfomation property , Serializable.EntityLookInfomation look)
 {
     _Property = property;
     _Look = look;
     _Mode = ActorMode.Explore;
     _Updater = new Utility.Updater();
     _ExpendEnergy = false;
 }
示例#4
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 public ActorDoWakin(Serializable.EntityPropertyInfomation property)
 {
     Timer = new Utility.TimeCounter();
     this._Property = property;
 }