private void _ToDone()
        {
            var status = new NormalStatus(_Binder, _Player);

            status.ExploreEvent += _ToExplore;
            status.BattleEvent  += _ToCast;
            status.MakeEvent    += _ToMake;
            status.AidEvent     += _ToAid;
            _SetStatus(status);
        }
 private void _ToDone()
 {
     var status = new NormalStatus(_Binder, _Player);
     status.ExploreEvent += _ToExplore;
     status.BattleEvent += _ToCast;
     status.MakeEvent += _ToMake;
     status.AidEvent += _ToAid;
     _SetStatus(status);
 }